Difference between revisions of "Sacred 2:Runes"

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(Put secondary rune effects into tables --CHECK SOURCE WARDEN VALUES--)
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'''[[Sacred 2:Capricious Hunter|Capricious Hunter]]'''
+
::{|cellspacing="0" style="font-size:100%;"
 
+
|-align="center"
'''Chance for Poison'''
+
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
*Bronze +2.0%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Capricious Hunter|Capricious Hunter]]
*Silver +3.0%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]
*Gold  +4.3%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Nature Weaver|Nature Weaver]]
 
+
|-align="center"
[[Sacred 2:Ravaged Impact|Ravaged Impact]]
+
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
 
+
|class="cellborder"|  Chance for Poison
[[Sacred 2:Darting Assault|Darting Assault]]
+
|class="cellborder"|  Life Leeched per hit
 
+
|class="cellborder"|  Opponents chance to cause secondary effects
[[Sacred 2:Forest Flight|Forest Flight]]
+
|-align="center"
 
+
|class="cellborderlc" align="left"|Bronze
[[Sacred 2:Dust Devil|Dust Devil]]
+
|class="cellborder"|  +2.0%
 
+
|class="cellborder"| +3
[[Sacred 2:Sinister Predator |Sinister Predator]] (Buff)
+
|class="cellborder"| -10.7%
 
+
|-align="center"
'''[[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]'''
+
|class="cellborderlc" align="left"|Silver
 
+
|class="cellborder"|  +3.0%
'''Life Leeched per hit'''
+
|class="cellborder"| +4
*Bronze +3
+
|class="cellborder"|
*Silver +4
 
*Gold  +6
 
 
 
[[Sacred 2:Twisted Torment|Twisted Torment]]
 
 
 
[[Sacred 2:Viperish Disease|Viperish Disease]]
 
 
 
[[Sacred 2:Black Curse|Black Curse]]
 
 
 
[[Sacred 2:Malicious Totem|Malicious Totem]]
 
 
 
[[Sacred 2:Moribund Animus|Moribund Animus]] (Buff)
 
 
 
'''[[Sacred 2:Nature Weaver|Nature Weaver]]'''
 
 
 
'''Opponents chance to Wound/Weaken/Burn/Poison/Freeze'''
 
*Bronze -10.7%
 
*Silver  
 
*Gold  -13.0%
 
 
 
[[Sacred 2:Edaphic Lances|Edaphic Lances]]
 
 
 
[[Sacred 2:Tangled Vine|Tangled Vine]]
 
 
 
[[Sacred 2:Goldenglade Touch|Goldenglade Touch]]
 
 
 
[[Sacred 2:Acute Mind|Acute Mind]]
 
 
 
[[Sacred 2:Ancient Bark |Ancient Bark]] (Buff)
 
  
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Gold
 +
|class="cellborder"| 
 +
|class="cellborder"|  +6
 +
|class="cellborder"|  -13.0%
 +
|}
 
=== High Elf ===
 
=== High Elf ===
  
 +
::{|cellspacing="0" style="font-size:100%;"
 +
|-align="center"
 +
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
 +
|class="cellborderth" width="180px"|  [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]
 +
|class="cellborderth" width="180px"|  [[Sacred 2:Mystic Stormite|Mystic Stormite]]
 +
|class="cellborderth" width="180px"|  [[Sacred 2:Delphic Arcania|Delphic Arcania]]
 +
|-align="center"
 +
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
 +
|class="cellborder"|  Chance for Burn
 +
|class="cellborder"|  Spell Intensity
 +
|class="cellborder"|  Block Chance: Combat Arts
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +2.0%
 +
|class="cellborder"|  +0.5%
 +
|class="cellborder"|  +4.9%
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Silver
 +
|class="cellborder"|  +3.0%
 +
|class="cellborder"|  +0.7
 +
|class="cellborder"|  +5.3%
  
'''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]'''
+
|-align="center"
 
+
|class="cellborderlc" align="left"|Gold
'''Chance for Burn'''
+
|class="cellborder"|  +4.3%
*Bronze +2.0%
+
|class="cellborder"| +1.6
*Silver +3.0%
+
|class="cellborder"| +6.0%
*Gold  +4.3%
+
|}
 
 
[[Sacred 2:Ancestral Fireball|Ancestral Fireball]]
 
 
 
[[Sacred 2:Incendiary Shower|Incendiary Shower]]
 
 
 
[[Sacred 2:Blazing Tempest|Blazing Tempest]]
 
 
 
[[Sacred 2:Fire Demon |Fire Demon]] (Buff)
 
 
 
[[Sacred 2:Incandescent Skin|Incandescent Skin]](Buff)
 
 
 
'''[[Sacred 2:Mystic Stormite|Mystic Stormite]]'''
 
 
 
'''Spell Intensity'''
 
*Bronze +0.5%
 
*Silver +0.7%
 
*Silver +1.6%
 
 
 
[[Sacred 2:Frost Flare|Frost Flare]]
 
 
 
[[Sacred 2:Glacial Thorns|Glacial Thorns]]
 
 
 
[[Sacred 2:Raging Nimbus|Raging Nimbus]]
 
 
 
[[Sacred 2:Cascading Shroud|Cascading Shroud]]
 
 
 
[[Sacred 2:Crystal Skin|Crystal Skin]](Buff)
 
 
 
'''[[Sacred 2:Delphic Arcania|Delphic Arcania]]'''
 
 
 
'''Block: Chance Combat Arts'''
 
*Bronze +4.9%
 
*Silver +5.3%
 
*Gold  +6.0%
 
 
 
[[Sacred 2:Cobalt Strike|Cobalt Strike]]
 
 
 
[[Sacred 2:Magic Coup|Magic Coup]]
 
 
 
[[Sacred 2:Shadow Step|Shadow Step]]
 
 
 
[[Sacred 2:Expulse Magic|Expulse Magic]]
 
 
 
[[Sacred 2:Grand Invigoration|Grand Invigoration]]
 
  
 
=== Inquisitor ===
 
=== Inquisitor ===
  
  
'''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]'''
+
::{|cellspacing="0" style="font-size:100%;"
 
+
|-align="center"
'''Damage of enraged players'''
+
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
*Bronze +10.0%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]
*Silver +11.0%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Astute Supremacy|Astute Supremacy]]
*Silver +12.5%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Nefarious Underworld|Nefarious Underworld]]
 +
|-align="center"
 +
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
 +
|class="cellborder"|  Damage of Enraged Players
 +
|class="cellborder"|  Chance to Reflect: Close Combat
 +
|class="cellborder"|  Life Leeched per hit
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +10%
 +
|class="cellborder"|  +4.9%
 +
|class="cellborder"|  +3
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Silver
 +
|class="cellborder"|  +11%
 +
|class="cellborder"|  +5.3%
 +
|class="cellborder"|  +4
  
[[Sacred 2:Callous Execution|Callous Execution]]
+
|-align="center"
 
+
|class="cellborderlc" align="left"|Gold
[[Sacred 2:Ruthless Mutilation|Ruthless Mutilation]]
+
|class="cellborder"|  +12.5%
 
+
|class="cellborder"|  +6.0%
[[Sacred 2:Mortifying Pillory|Mortifying Pillory]]
+
|class="cellborder"|
 
+
|}
[[Sacred 2:Frenetic Fervor|Frenetic Fervor]]
 
   
 
[[Sacred 2: Purifying Chastisement | Purifying Chastisement]] (Buff)
 
 
 
'''[[Sacred 2:Astute Supremacy|Astute Supremacy]]'''
 
 
 
'''Chance to reflect: Close Combat'''
 
*Bronze +4.9%
 
*Silver +5.3%
 
*Gold  +6.0%
 
 
 
[[Sacred 2:Levin Array|Levin Array]]
 
 
 
[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]
 
 
 
[[Sacred 2:Raving Thrust|Raving Thrust]]
 
 
 
[[Sacred 2:Zealous Doppelganger|Zealous Doppelganger]]
 
 
 
[[Sacred 2:Reverse Polarity|Reverse Polarity]] (Buff)
 
 
 
'''[[Sacred 2:Nefarious Underworld|Nefarious Underworld]]'''
 
 
 
'''Life leeched per hit'''
 
*Bronze +3
 
*Silver +4
 
 
 
[[Sacred 2:Dislodged Spirit|Dislodged Spirit]]
 
 
 
[[Sacred 2:Paralyzing Dread|Paralyzing Dread]]
 
 
 
[[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]]
 
 
 
[[Sacred 2:Eruptive Desecration|Eruptive Desecration]]
 
 
 
[[Sacred 2:Soul Reaver|Soul Reaver]] (Buff)
 
  
 
=== Seraphim ===
 
=== Seraphim ===
  
  
'''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
+
::{|cellspacing="0" style="font-size:100%;"
 
+
|-align="center"
'''Damage Mitigation: Physical'''
+
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
*Bronze +2.0%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Exalted Warrior|Exalted Warrior]]
*Silver +2.5%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Celestial Magic|Celestial Magic]]
*Gold  +3.5%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Revered Technology|Revered Technology]]
 
+
|-align="center"
[[Sacred 2:Soul Hammer|Soul Hammer]]
+
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
 
+
|class="cellborder"|  Damage Mitigation: Physical
[[Sacred 2:Pelting Strikes|Pelting Strikes]]
+
|class="cellborder"|  Chance to Evade
 
+
|class="cellborder"|  Shield Regeneration Time
[[Sacred 2:Assailing Somersault|Assailing Somersault]]
+
|-align="center"
 
+
|class="cellborderlc" align="left"|Bronze
[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]
+
|class="cellborder"|  +2.0%
 
+
|class="cellborder"|  +11.8%
[[Sacred 2: Battle Stance| Battle Stance]] (Buff)
+
|class="cellborder"|  +10%
 
+
|-align="center"
'''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
+
|class="cellborderlc" align="left"|Silver
 
+
|class="cellborder"| +2.5%
'''Chance to evade'''
+
|class="cellborder"| +14.8%
*Bronze +11.8%
+
|class="cellborder"|  +12.5%
*Silver +14.8%
 
*Gold  +21.7%
 
 
 
[[Sacred 2:Baneful Smite|Baneful Smite]]
 
 
 
[[Sacred 2:Radiant Pillar|Radiant Pillar]]
 
 
 
[[Sacred 2:Instill Belief|Instill Belief]]
 
 
 
[[Sacred 2:Hallowed Restoration|Hallowed Restoration]]
 
 
 
[[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] (Buff)
 
 
 
'''[[Sacred 2:Revered Technology|Revered Technology]]'''
 
 
 
'''Shield Regeneration Time'''
 
*Bronze +10%
 
*Silver +12.5%
 
 
 
[[Sacred 2:Archangel’s Wrath|Archangel’s Wrath]]
 
 
 
[[Sacred 2:Flaring Nova|Flaring Nova]]
 
 
 
[[Sacred 2:Divine Protection|Divine Protection]]
 
 
 
[[Sacred 2:Warding Energy|Warding Energy]] (Buff):
 
  
[[Sacred 2:BeeEffGee |BeeEffGee]] (Buff):
+
|-align="center"
 +
|class="cellborderlc" align="left"|Gold
 +
|class="cellborder"|  +3.5%
 +
|class="cellborder"|  +21.7%
 +
|class="cellborder"| 
 +
|}
  
 
=== Shadow Warrior ===
 
=== Shadow Warrior ===
  
 +
::{|cellspacing="0" style="font-size:100%;"
 +
|-align="center"
 +
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
 +
|class="cellborderth" width="180px"|  [[Sacred 2:Death Warrior|Death Warrior]]
 +
|class="cellborderth" width="180px"|  [[Sacred 2:Malevolent Champion|Malevolent Champion]]
 +
|class="cellborderth" width="180px"|  [[Sacred 2:Astral Lord|Astral Lord]]
 +
|-align="center"
 +
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
 +
|class="cellborder"|  Armor
 +
|class="cellborder"|  Defense Value
 +
|class="cellborder"|  Block Chacne: Projectiles
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Bronze
 +
|class="cellborder"|  +6.5%
 +
|class="cellborder"|  +5.0%
 +
|class="cellborder"|  +4.9%
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Silver
 +
|class="cellborder"| 
 +
|class="cellborder"|  +6.5%
 +
|class="cellborder"|  +5.3%
 +
|-align="center"
 +
|class="cellborderlc" align="left"|Gold
 +
|class="cellborder"|  +12.1%
 +
|class="cellborder"|  +12.1%
 +
|class="cellborder"| 
 +
|}
  
'''[[Sacred 2:Death Warrior|Death Warrior]]'''
 
 
'''Armor'''
 
*Bronze +6.5%
 
*Silver
 
*Gold  +12.1%
 
 
[[Sacred 2:Demonic Blow|Demonic Blow]]
 
 
[[Sacred 2:Grim Resilience|Grim Resilience]] (buff)
 
 
[[Sacred 2:Rousing Command|Rousing Command]]
 
 
[[Sacred 2:Ruinous Onslaught|Ruinous Onslaught]]
 
 
[[Sacred 2:Scything Sweep|Scything Sweep]]
 
 
'''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
 
 
'''Defense Value'''
 
*Bronze +5.0%
 
*Silver +6.5%
 
*Gold  +12.1%
 
 
[[Sacred 2:Frenzied Rampage|Frenzied Rampage]]
 
 
[[Sacred 2:Belligerent Vault|Belligerent Vault]]
 
 
[[Sacred 2:Augmenting Guidon|Augmenting Guidon]]
 
 
[[Sacred 2:Killing Spree|Killing Spree]]
 
 
[[Sacred 2:Reflective Emanation|Reflective Emanation]] (buff)
 
 
'''[[Sacred 2:Astral Lord|Astral Lord]]'''
 
 
'''Block chance: Projectiles'''
 
*Bronze +4.9%
 
*Silver +5.3%
 
 
[[Sacred 2:Spectral Hand|Spectral Hand]]
 
 
[[Sacred 2:Skeletal Fortification|Skeletal Fortification]]
 
 
[[Sacred 2:Rallied Souls|Rallied Souls]]
 
 
[[Sacred 2:Shadow Veil|Shadow Veil]]
 
 
[[Sacred 2:Nether Allegiance|Nether Allegiance]] (Buff)
 
  
 
=== Temple Guardian ===
 
=== Temple Guardian ===
  
 
+
::{|cellspacing="0" style="font-size:100%;"
'''[[Sacred 2:Devout Guardian|Devout Guardian]]'''
+
|-align="center"
 
+
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
'''Attack Value'''
+
|class="cellborderth" width="180px"|  [[Sacred 2:Devout Guardian|Devout Guardian]]
*Bronze +5%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Lost Fusion|Lost Fusion]]
*Silver +6.5%
+
|class="cellborderth" width="180px"|  [[Sacred 2:Source Warden|Source Warden]]
 
+
|-align="center"
[[Sacred 2:Dedicated Blow|Dedicated Blow]]
+
|class="cellborderlc" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
 
+
|class="cellborder"|  Attack Value
[[Sacred 2:Battle Extension|Battle Extension]]
+
|class="cellborder"|  Chance for Critical Hits
 
+
|class="cellborder"|  Detrimental Magic Effects
[[Sacred 2:Deathly Spears|Deathly Spears]]
+
|-align="center"
 
+
|class="cellborderlc" align="left"|Bronze
[[Sacred 2:Combat Alert|Combat Alert]]
+
|class="cellborder"|  +5%
 
+
|class="cellborder"|  +1.0%
[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]
+
|class="cellborder"|  -6.9%
 
+
|-align="center"
'''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
+
|class="cellborderlc" align="left"|Silver
 
+
|class="cellborder"| +6.5%
'''Chance for critical hits'''
+
|class="cellborder"| +1.5%
*Bronze +1.0%
+
|class="cellborder"|  +3.0%
*Silver 1.5%
+
|-align="center"
*Gold  2.2%
+
|class="cellborderlc" align="left"|Gold
 
+
|class="cellborder"| 
[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]
+
|class="cellborder"|  +2.2%
 
+
|class="cellborder"| -11.2%
[[Sacred 2:Furious Emblazer|Furious Emblazer]]
+
|}
 
 
[[Sacred 2:Jolting Touch|Jolting Touch]]
 
 
 
[[Sacred 2:Archimedes Beam|Archimedes Beam]]
 
 
 
[[Sacred 2:Propelled Levitation|Propelled Levitation]]
 
 
 
'''[[Sacred 2:Source Warden|Source Warden]]'''
 
 
 
'''Detrimental magic effects'''
 
*Bronze -6.9%
 
*Silver +3.0%
 
*Gold  -11.2%
 
 
 
[[Sacred 2:Primal Mutation|Primal Mutation]]
 
 
 
[[Sacred 2:Fiery Ember|Fiery Ember]]
 
 
 
[[Sacred 2:Icy Evanescence|Icy Evanescence]]
 
 
 
[[Sacred 2:Charged Grid|Charged Grid]]
 
 
 
[[Sacred 2:Untouchable Force|Untouchable Force]]
 

Revision as of 23:23, 11 January 2009

Throughout the course of the game you will find runes that upgrade combat arts or unlock those not learned yet. Runes also add bonuses to items when they are forged in. You may either use a new rune when you find it or exchange it at a runemaster for another one. For a fee, a runemaster will let you exchange runes that you don’t need for others. You can give a runemaster up to four runes. The number of runes you have to offer influences the fee for the exchange. The more runes, the cheaper the exchange.

Rune Exchange rates at Runemaster:

1 rune for 1 rune: 125000 gold

2 runes for 1 rune: 25000 gold

3 runes for 1 rune: 5000 gold

4 runes for 1 rune: 500 gold

Runes that you find or obtain in exchange for other runes from a rune master are placed in your backpack inventory. Hold the cursor over them to learn about the runes and their effects. Memorize a combat art rune by right clicking it.

Although you will be able to memorize multiple runes of the same combat art to increase its level, the maximum level of a combat art is limited by your character’s level.

The following is a list of runes as dropped by class along with their secondary rune effects. Secondary rune effects are particularly useful at lower levels when gold is at a premium, and runes drop more freely. Using runes to socket with in a creative fashion can significantly increase your damage output, type of damage you do, imbue with life leech...etc. Also don't forget that secondary effects of Runes stack...so these extras can greatly benefit a character, at least one that's starting off. Secondary rune effects have better effects at higher difficulty levels.

  • Tip- It is possible to have runes with better secondary effects from a higher level brought down to a lower level of difficulty and have them socketed into items for lower leveled characters.
  • Tip-If you have money, exchange runes on 1:1 or maximum 2:1 as this will save gold when making the rune transaction purchase.

Secondary Rune Effects - Bronze/Silver/Gold Level

Dryad

Capricious Hunter Cabalistic Voodoo Nature Weaver
Chance for Poison Life Leeched per hit Opponents chance to cause secondary effects
Bronze +2.0% +3 -10.7%
Silver +3.0% +4
Gold +6 -13.0%

High Elf

Arrant Pyromancer Mystic Stormite Delphic Arcania
Chance for Burn Spell Intensity Block Chance: Combat Arts
Bronze +2.0% +0.5% +4.9%
Silver +3.0% +0.7 +5.3%
Gold +4.3% +1.6 +6.0%

Inquisitor

Gruesome Inquisition Astute Supremacy Nefarious Underworld
Damage of Enraged Players Chance to Reflect: Close Combat Life Leeched per hit
Bronze +10% +4.9% +3
Silver +11% +5.3% +4
Gold +12.5% +6.0%

Seraphim

Exalted Warrior Celestial Magic Revered Technology
Damage Mitigation: Physical Chance to Evade Shield Regeneration Time
Bronze +2.0% +11.8% +10%
Silver +2.5% +14.8% +12.5%
Gold +3.5% +21.7%

Shadow Warrior

Death Warrior Malevolent Champion Astral Lord
Armor Defense Value Block Chacne: Projectiles
Bronze +6.5% +5.0% +4.9%
Silver +6.5% +5.3%
Gold +12.1% +12.1%


Temple Guardian

Devout Guardian Lost Fusion Source Warden
Attack Value Chance for Critical Hits Detrimental Magic Effects
Bronze +5% +1.0% -6.9%
Silver +6.5% +1.5% +3.0%
Gold +2.2% -11.2%