Difference between revisions of "Sacred 2:Scything Sweep"

From SacredWiki
Jump to navigation Jump to search
Line 48: Line 48:
 
== Mechanics ==
 
== Mechanics ==
  
The rage mod multiply the next blow/CA by x.x.<br>
+
The rage modifier will multiply the next hit/Combat Art by x.x. Each killed enemy will store energy, with the larger number of opponents hit while using this Combat Art,storing a larger amount of energy and increasing the damage dealt on the next blow.
The more opponents you will hit with scything the more damage you will deal with the next blow.
+
 
<br><br>
+
 
To see the effect, look at the damage of your CA before launching scything sweep, now use scything sweep with a lot of mob around you, stop attacking, look at your tooltips damage again. A great bonus!<br>
+
To view it's effect a player may look at the damage of their Combat Art before launching scything sweep, and then, right after, use scything sweep while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modifier will be seen.
It's working on the next CA, you can use scything sweep and then a demonic blow or a frenzied rampage.
+
 
<br><br>
+
 
You can triple/quadruple your damage with this mod, target a big mob like those around the Prince Sinister, use scything sweep and then launch a nasty frenzied rampage in the face of the prince sinister  
+
The rage modifier will affect the next Combat Art used, which will permit a Shadow Warrior to use Scything Sweep followed by [[Sacred 2:Demonic Blow|Demonic Blow]] or [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] as part of an effective melee combination.
<br><br>
+
 
The Rage mod works good in combinaison with crits and [[Sacred 2:Opponent_level_for_deathblow_X%25|Deathblow]] bonus.
+
 
 +
A player can triple and/or even quadruple their damage with this chosen modifier,for example,by targeting a large mob like those which surround the [[Sacred 2:Sinister Prince|Sinister Prince]], then use Scything Sweep and then finally launch a nasty [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] in the face of the Sinister Prince.  
 +
 
 +
The Rage modifier works well in combination with critical and [[Sacred 2:Opponent level for deathblow X%|Deathblow]] bonus.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 03:42, 26 June 2009

02.gif A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.

Aspect

SW_Asp_01.png - Death Warrior

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Force - Scything Sweep is executed with more power and inflicts more damage. (15% increase)
  • Knockback - Increases the chance to knock opponents back. If they tumble against additional opponents they will inflict damage upon impact. (12.5% + 0.2% per CA level chance / +50% from base value)

MODicons_10.gif Silver
  • Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)
  • Numb - A purposeful blow with an added chance to stun opponents for a brief period. (15% chance)

MODicons_08.gif Gold
  • Hurl - The sweep hurls slain opponents away as projectiles. (100% chance)
  • Rage - Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep. (14.9% + 0.1% per CA level (?))

Skills and Attributes

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Mechanics

The rage modifier will multiply the next hit/Combat Art by x.x. Each killed enemy will store energy, with the larger number of opponents hit while using this Combat Art,storing a larger amount of energy and increasing the damage dealt on the next blow.


To view it's effect a player may look at the damage of their Combat Art before launching scything sweep, and then, right after, use scything sweep while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modifier will be seen.


The rage modifier will affect the next Combat Art used, which will permit a Shadow Warrior to use Scything Sweep followed by Demonic Blow or Frenzied Rampage as part of an effective melee combination.


A player can triple and/or even quadruple their damage with this chosen modifier,for example,by targeting a large mob like those which surround the Sinister Prince, then use Scything Sweep and then finally launch a nasty Frenzied Rampage in the face of the Sinister Prince.

The Rage modifier works well in combination with critical and Deathblow bonus.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


PICTURE HERE