Sacred 2:Seraphim Combat Arts

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[IMG]seraphimcombatarts.jpg[/IMG]


The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support.

The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.


Aspects

  • Exalted Warrior
  • Celestial Magic
  • Revered Technology


Exalted Warrior

The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.

Soul Hammer

Gods_Char_Diff_CAs_02.gif A focused, forceful weapon attack against a single target.

Pelting Strikes

Gods_Char_Diff_CAs_04.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or

even disarm the opponent.

Somersault

Gods_Char_Diff_CAs_06.gif The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical

situations, this jump may also be used in order to escape.

Dashing Alacrity

Gods_Char_Diff_CAs_11.gif Temporarily increases run and attack speed. The art also grants immunity against root-based spells.

Battle Stance

Gods_Char_Diff_CAs_14.gif Increases attack and defense values as well as weapon damage.

Whirling Frenzy

The Seraphim athletically launches herself into a whirling, vertical spin, hitting all foes within her range. The Whirling Frenzy may be enhanced for two different uses: Used offensively, it will become a

devastating maelstrom of hits; used defensively, it will grant the Seraphim the ability to quickly incapacitate all nearby enemies.

Celestial Magic

Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.

Baneful Smite

A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

Radiant Pillar

CombatArts_56.png A pillar of intense, bright light will appear from the heavens and strike down onto the target area.

Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

Searing Death

This combat art will cover an area in a deadly, white energy fire that will destroy all enemies who touch it. Developing the Searing Death further will prevent numerous projectiles from passing through the area that it is covering by annihilating them.

Instill Belief

Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.


Additional fighting skills for this aspect will be announced later

Revered Technology

This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.

Archangel’s Wrath

When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.

Shuriken Assault

This is a powerful throwing blade. It is not directly aimed at an enemy but will instead fly around the area until it finds a target. Upon impact, the blade will inflict severe damage before dissolving. This combat art may be adapted in two ways: Either the blade will hit several targets, or several blades will be dispatched at once.

Flaring Nova

CombatArts_59.png The Seraphim launches a devastating nova that damages all enemies around her. The shock may

also stun or slow down enemies within its range. While in a party, this wave will not only emanate from the Seraphim, but also from her party members. However, their novae will be weaker than the Seraphim’s original nova.

Warding Energy (Buff):

An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.


'Additional fighting skills for this aspect will be announced later

seraphimavatar.jpg

Caution! Pre-Release Information, may vary, be changed or be canceled. Must be verified after Demo or Full-Release!