Difference between revisions of "Sacred 2:Shadow Step"

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(added some skills, formatting, pros and cons)
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|The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.  
 
|The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.  
 
|}
 
|}
 
  
 
{|width="100%"
 
{|width="100%"
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Teleport Duration: 1.9 seconds (the High Elf can take no action and is invisible to enemies during this time).  Duration decreases as CA level increases.
+
* Teleport Duration: 1.9 seconds (the High Elf can take no action and is invisible to enemies during this time).  Duration decreases per CA level.
* Range: 50 meters
+
* Range: 5 meters
 
* [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100%
 
* [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100%
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s =  16.5 seconds
+
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s =  16.5 seconds.  Cooldown decreases per CA level.
 
|}
 
|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Phase Shift''' - Decreases the cool-down time (not regeneration time) of Shadow Step. (50% + 0.5% per CA level decreased)
+
* '''Phase Shift''' - Decreases the cooldown time (not regeneration time) of Shadow Step. (50% + 0.5% per CA level decreased)
 
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
 
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
 
|}
 
|}
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Explosion''' - Inflicts damage while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage)
+
* '''Explosion''' - Inflicts [[Sacred 2:Damage|damage]] while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage)
 
* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]])
 
* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]])
 
|}
 
|}
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
 
 
==Skills And Attributes==
 
==Skills And Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the Explosion modification.  Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.  
+
 
 +
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the '''Explosion''' modification.  Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.  
 +
 
 
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves damage of the Explosion modification and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
  
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves damage of the '''Explosion''' modification and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of the '''Explosion''' modification and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by the '''Explosion''' magic damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
*[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the Explosion modification.
+
 
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Explosion''' modification.
 +
 
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Basic utility CA for exploring, escaping enemies, and reaching areas quickly.
+
*Basic utility CA for exploring, escaping enemies, and reaching areas quickly.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
+
*Decent buffs and protection to aid in escapes
*...
+
*Allows quick transports for lazy characters
Cons
+
'''Cons'''
*...
+
*Short range that never increases (except possibly by +[[Sacred 2:Combat art range|combat art range]] modifiers)
*...
+
*Has a cooldown
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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| 1.8s
 
| 1.8s
 
|}
 
|}
 
  
 
==See Also==
 
==See Also==
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==Gallery==
 
==Gallery==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Revision as of 09:24, 8 January 2014

HE_14.gif The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

  • Teleport Duration: 1.9 seconds (the High Elf can take no action and is invisible to enemies during this time). Duration decreases per CA level.
  • Range: 5 meters
  • Chance to Stun Opponents: 100%
  • Cooldown + Regeneration Time: 15.0s + 1.5s = 16.5 seconds. Cooldown decreases per CA level.

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Phase Shift - Decreases the cooldown time (not regeneration time) of Shadow Step. (50% + 0.5% per CA level decreased)
  • Escape - Chance to break all rooting effects while teleporting. (100% chance)

MODicons_10.gif Silver
  • Vanish - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
  • Sanctuary - The caster is briefly invulnerable after the teleport. (100% Damage Mitigation of physical damage for 4 seconds )

MODicons_08.gif Gold
  • Explosion - Inflicts damage while teleporting. (32-32 + 1.5 per CA level Magic damage)
  • Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)
Shadow Step without Modifications


Skills And Attributes

The following skills will affect this combat art:

  • Ancient Magic - directly improves damage of the Explosion modification and lowers opponents' resistance to its damage
  • Combat Discipline - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Basic utility CA for exploring, escaping enemies, and reaching areas quickly.

Pros and Cons

Pros

  • Decent buffs and protection to aid in escapes
  • Allows quick transports for lazy characters

Cons

  • Short range that never increases (except possibly by +combat art range modifiers)
  • Has a cooldown

Stats Chart

Level Cooldown Regeneration Total Time Teleport Duration
1 15.0s 1.3s 16.3s 1.9s
2 15.0s 1.7s 16.7s 1.8s

See Also

Gallery

Disappearing
In Transit
Reappearing