Difference between revisions of "Sacred 2:Shadow Step"

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(added some skills, formatting, pros and cons)
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_14.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_14.gif
|The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.  
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|The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.  
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Teleport Duration: 1.9 seconds (the High Elf can take no action and is invisible to enemies during this time).  Duration decreases per CA level.
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* Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time).  Duration greatly decreases per CA level.
 
* Range: 5 meters
 
* Range: 5 meters
 
* [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100%
 
* [[Sacred 2:Chance to stun opponents|Chance to Stun Opponents]]: 100%
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s =  16.5 seconds.  Cooldown decreases per CA level.
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s =  16.5 seconds.
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Vanish''' - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
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* '''Vanish''' - The caster remains invisible for a brief period after the teleport. (4 sec + 0.02 sec per CA level)
* '''Sanctuary''' - The caster is briefly invulnerable after the teleport. (100% [[Sacred 2:Damage Mitigation|Damage Mitigation]] of [[Sacred 2:Physical|physical]] damage for 4 seconds )
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* '''Sanctuary''' - The caster is briefly invulnerable after the teleport. 100% [[Sacred 2:Damage Mitigation|Damage Mitigation]] of [[Sacred 2:Physical|physical]] damage (4 sec + 0.02 sec per CA level)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Explosion''' - Inflicts [[Sacred 2:Damage|damage]] while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage)
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* '''Explosion''' - Inflicts [[Sacred 2:Area of Effect|AOE]] [[Sacred 2:Damage|damage]] while teleporting. (32-32 + 1.5 per CA level [[Sacred 2:Magic|Magic]] damage)
 
* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]])
 
* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level [[Sacred 2:Healing|healing]])
 
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*Allows quick transports for lazy characters
 
*Allows quick transports for lazy characters
 
'''Cons'''
 
'''Cons'''
*Short range that never increases (except possibly by +[[Sacred 2:Combat art range|combat art range]] modifiers)
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*Short range that never increases.
*Has a cooldown
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*Has a long cooldown.
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== Note ==
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It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)
  
 
== Stats Chart ==
 
== Stats Chart ==

Revision as of 01:37, 24 August 2015

HE_14.gif The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

  • Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duration greatly decreases per CA level.
  • Range: 5 meters
  • Chance to Stun Opponents: 100%
  • Cooldown + Regeneration Time: 15.0s + 1.5s = 16.5 seconds.

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Phase Shift - Decreases the cooldown time (not regeneration time) of Shadow Step. (50% + 0.5% per CA level decreased)
  • Escape - Chance to break all rooting effects while teleporting. (100% chance)

MODicons_10.gif Silver
  • Vanish - The caster remains invisible for a brief period after the teleport. (4 sec + 0.02 sec per CA level)
  • Sanctuary - The caster is briefly invulnerable after the teleport. 100% Damage Mitigation of physical damage (4 sec + 0.02 sec per CA level)

MODicons_08.gif Gold
  • Explosion - Inflicts AOE damage while teleporting. (32-32 + 1.5 per CA level Magic damage)
  • Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)
Shadow Step without Modifications


Skills And Attributes

The following skills will affect this combat art:

  • Ancient Magic - directly improves damage of the Explosion modification and lowers opponents' resistance to its damage
  • Combat Discipline - will increase the damage of the Explosion modification and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Basic utility CA for exploring, escaping enemies, and reaching areas quickly.

Pros and Cons

Pros

  • Decent buffs and protection to aid in escapes
  • Allows quick transports for lazy characters

Cons

  • Short range that never increases.
  • Has a long cooldown.

Note

It is possible to be absolutely invisible all the time, just spamming teleport every 6 seconds after 100th CA lvl (with silver "Vanish" mod)

Stats Chart

Level Cooldown Regeneration Total Time Teleport Duration
1 15.0s 1.3s 16.3s 1.9s
2 15.0s 1.7s 16.7s 1.8s

See Also

Gallery

Disappearing
In Transit
Reappearing