Sacred 2:Skeletal Fortification

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Revision as of 23:07, 5 May 2009 by Knuckles (talk | contribs) (added some pro's/con's)
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11.gif Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.

Aspect

SW_Asp_03.png - Astral Lord

Modifications

MODicons_12.gif Bronze
  • Rapid Fire - Increases the skeletal tower's firing rate. (50% increase)
  • Focus - Reduces the cooldown time for the skeletal tower. (100% + 1% per CA level decrease)

MODicons_10.gif Silver
  • Ice Shards - Adds ice damage. (40% from base physical damage)
  • Arcane Power - Adds magic damage. (40% from base physical damage)

MODicons_08.gif Gold
  • Scatter Shot - Adds another projectile to the skeletal tower. (The extra projectile will always fire if there is another monster nearby, so is the recommended mod.)
  • Perforate - The arrows pierce through their targets and continue on their flight path. (100% chance to pierce, but slim chance there is another monster directly behind the first.)

Skills And Attributes That Affect This Combat Art

Usage Strategies

  • Casting this under a monster sometimes launches them high up into the air, but apparently only if it kills them on the first hit, which isn't helpful.

Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.

Pros and Cons

Pros Allows you to target enemies normally not accessible from your present location (i.e. across a river, over/under a bridge)

  • ...

Cons It is a 'line of sight' CA. Will only strike enemies if it has a clear, unobstructed path to it. (hills, rocks, trees, statues and other objects will block projectiles)

  • ...


Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level Cooldown Time (s) Regen Time (s) Total Time (s) Damage Duration Firing Frequency Projectiles
1 15.0 7.0 22.0 30-30 20.0s 0.8/s 1
2 15.0 9.3 24.3 40-40 20.0s 0.8/s 1