Difference between revisions of "Sacred 2:Soul Reaver"

From SacredWiki
Jump to navigation Jump to search
 
(19 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
{|
 
{|
 
|width="80%"|
 
|width="80%"|
 
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus.  
+
Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.  
 
|}
 
|}
 +
 +
This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
 +
 +
{|width="100%"
 +
|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Underworld|Nefarious Underworld]]'''
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]'''
 +
 
 +
|width="75%" valign="top"|
 +
 
 +
==Innate Abilities (Lvl 1)==
 +
* [[Sacred 2:Attack Value X%|Attack Value]]: +15.0%
 +
* [[Sacred 2:Defense Value X%|Defense Value]]: +15.0%
 +
* Soul Lifespan: 15.1 seconds
 +
* [[Sacred 2:Regeneration Time:|Regeneration time]] of All Combat Arts: +35.0%
 +
|}
  
 
== Modifications ==
 
== Modifications ==
 +
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Deathmagic''' - Souls inflict magic damage to nearby opponents. (10 + 5 per CA level magic damage (+damage modifiers))
+
* '''Deathmagic''' - Souls inflict [[Sacred 2:Magic|magic]] damage to nearby opponents. (10 + 5 per CA level magic damage (+[[Sacred 2:Damage|damage]] modifiers))
 
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase)
 
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase)
 
|}
 
|}
Line 21: Line 35:
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Recreation''' - Increases the Inquisitor's hitpoint regeneration rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed)
+
* '''Recreation''' - Increases the Inquisitor's [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed)
 
* '''Source''' - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease)
 
* '''Source''' - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease)
 
|}
 
|}
Line 29: Line 43:
 
|
 
|
 
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase)
 
* '''Zealot''' - Increases the lifespan of each reanimated soul. (50% increase)
* '''Soul Imbiber''' - Heals the Inquisitor every time he collects a soul. (10% healed)
+
* '''Soul Imbiber''' - [[Sacred 2:Healing|Heals]] the Inquisitor every time he collects a soul. (10% healed)
 +
|}
 +
 
 +
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|xVI3VoJagFk|400}}|center|Soul Reaver without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills and attributes will affect this combat art:
+
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Stamina |Stamina]] will decrease it's regeneration
+
 
* [[Sacred 2:Aspect Focus|Nefarious Underworld Focus]] will decrease it's regeneration
+
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves magic [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the '''Deathmagic''' mod.  Increases the hitpoint regeneration from the '''Recreation''' mod.  Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
* [[Sacred 2:Aspect Lore|Nefarious Underworld Lore]] will raise it's damage
+
 
* [[Sacred 2:Concentration|Concentration]] will decrease it's regeneration
+
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Combat Discipline|Combat Discipline]] will reduce it's regeneration time if this Combat Art is placed within a combo.
+
 
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time penalty.
 +
 
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves magic damage of the '''Deathmagic''' mod and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the magic damage of the '''Deathmagic''' mod.
 +
 
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by '''Deathmagic's''' magic damage.
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage and [[Sacred 2:Spell Intensity|spell intensity]] of the '''Deathmagic''' mod.
 +
 
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
+
* Teleporting out of an area will reset the number of souls you have to 0.
 
 
  
 +
* Combat arts that kill large numbers of enemies at once ([[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]]) can immediately charge up Soul Reaver to high levels.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
+
* With many souls consumed will provide invincibility
*...
 
Cons
 
*...
 
 
*...
 
*...
 +
'''Cons'''
 +
* All but useless if no souls are around ([[Sacred 2:Boss|bosses]] etc.)
 +
* Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.
 +
 +
== Stats Chart ==
 +
{|class="skills"
 +
|-class="skillsth" align="center"
 +
!Level
 +
!Regeneration Time of all Combat Arts
 +
!Attack Value
 +
!Defense Value
 +
!Soul Lifespan
 +
|-align="center"
 +
|class="skillslc"|1
 +
| +35.0%
 +
| +15.0%
 +
| +15.0%
 +
| 15.0s
 +
|-align="center"
 +
|class="skillslc"|2
 +
| +52.5%
 +
| +17.0%
 +
| +17.0%
 +
| 15.2s
 +
|}
 +
 +
==See Also==
 +
*[[Sacred 2:Inquisitor|Inquisitor]]
 +
*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
  
 +
==Gallery==
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
  
== Stats Chart ==
+
|width="180px"|Casting the Buff
 +
<center>{{S2frame|[[File:Soul reaver casting.jpg|x220px]]|none}}</center>
  
|valign="top"|
+
|width="180px"|Freshly Cast
__TOC__
+
<center>{{S2frame|[[File:Soul reaver buff.jpg|x220px]]|none}}</center>
<BR CLEAR=right>
 
  
PICTURE HERE
+
|width="180px"|Fully Charged with Souls
 +
<center>{{S2frame|[[File:Soul reaver charged.jpg|x220px]]|none}}</center>
  
 +
|width="180px"|Buff
 +
<center>{{S2frame|[[Image:SoulReaver.jpg|x220px]]|none}}</center>
  
 
|}
 
|}
 
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]

Latest revision as of 17:38, 15 December 2019

15.gif buffINsr.gif This Combat Art is a (Buff)

Raises the souls of fallen corpses. These will surround the Inquisitor for a while before they disappear again. Each fresh soul provides an additional boost to the Inquisitor's attack and defense, as well as resetting the souls' lifespan.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Deathmagic - Souls inflict magic damage to nearby opponents. (10 + 5 per CA level magic damage (+damage modifiers))
  • Zealot - Increases the lifespan of each reanimated soul. (50% increase)

MODicons_10.gif Silver
  • Recreation - Increases the Inquisitor's hitpoint regeneration rate while he is accompanied by souls. (1hp/s + 1hp/s per CA level healed)
  • Source - Decreases the regeneration time of combat arts while the Inquisitor is accompanied by souls. (10% + 0.5% per CA level decrease)

MODicons_08.gif Gold
  • Zealot - Increases the lifespan of each reanimated soul. (50% increase)
  • Soul Imbiber - Heals the Inquisitor every time he collects a soul. (10% healed)
Soul Reaver without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Ancient Magic - directly improves magic damage of the Deathmagic mod and lowers opponents' resistance to its damage.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty.

Usage Strategies

  • Teleporting out of an area will reset the number of souls you have to 0.
  • Combat arts that kill large numbers of enemies at once (Clustering Maelstrom) can immediately charge up Soul Reaver to high levels.

Pros and Cons

Pros

  • With many souls consumed will provide invincibility
  • ...

Cons

  • All but useless if no souls are around (bosses etc.)
  • Does not work if the enemies don't provide a corpse after death such as anything that explodes for example: energy beings, demonic eyes, seekers, mutated scarabs and some other types.

Stats Chart

Level Regeneration Time of all Combat Arts Attack Value Defense Value Soul Lifespan
1 +35.0% +15.0% +15.0% 15.0s
2 +52.5% +17.0% +17.0% 15.2s

See Also

Gallery

Casting the Buff
Freshly Cast
Fully Charged with Souls
Buff