Difference between revisions of "Sacred 2:Speed Lore"

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Increases attack and defense and run speed
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__NOTOC__
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===http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif '''Speed Lore'''===
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Increases Run Speed, as well as Attack and Defense values with all [[Sacred 2:Weapons|weapons]].
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* [[Sacred 2:Attack Value X%|Attack]] and [[Sacred 2:Defense Value X%|Defense]] Value +x% (refer to table below)
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* [[Sacred 2:Run Speed|Run Speed]] + y%
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{|class="skills" width="90%" cellspacing="0"
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|-class="skillsth" align="center"
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|width="105px" align="left"| Skill level
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|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
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|-align="center"
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|class="skillslc" align="left"|Attack/Defense:
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|7||31||53||72||88||103||115||126||130||'''135'''||146||165||182||198||211||223||234||249||262||273||283
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|-align="center"
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|class="skillslc" align="left"|Run Speed, +%:
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|0,4||2||3,5||4,8||5,9||6,8||7,5||8,3||8,6||'''9'''||9,6||11||12,1||13,1||14,1||14,8||15,6||16,6||17,3||18,2||18,7
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|}
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* At Level 75 Speed Lore further increases Run Speed.
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===Properties===
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* The Attack and Defense Value bonus is a percentage, not a flat value, and is applied after bonuses from gear and other skills.
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===Breakpoints===
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* The bonuses are increased in steps as shown in the [[/Full Table|Speed Lore full table]].
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The '''Attack and Defense Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''300'''*(x+1.5)/(x+100) Pre-Mastery
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* '''450'''*(x-32.5)/(x+66) Mastery
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The '''Run Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''20'''*(x+1.5)/(x+100) Pre-Mastery
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* '''30'''*(x-32.5)/(x+66) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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450*(75-32.5)/(75+66) = 450*42.5/141 = '''135.6'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 00:10, 16 December 2013


speedlore.gif Speed Lore

Increases Run Speed, as well as Attack and Defense values with all weapons.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack/Defense: 7 31 53 72 88 103 115 126 130 135 146 165 182 198 211 223 234 249 262 273 283
Run Speed, +%: 0,4 2 3,5 4,8 5,9 6,8 7,5 8,3 8,6 9 9,6 11 12,1 13,1 14,1 14,8 15,6 16,6 17,3 18,2 18,7


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Speed Lore further increases Run Speed.


Properties

  • The Attack and Defense Value bonus is a percentage, not a flat value, and is applied after bonuses from gear and other skills.


Breakpoints


The Attack and Defense Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 300*(x+1.5)/(x+100) Pre-Mastery
  • 450*(x-32.5)/(x+66) Mastery

The Run Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

450*(75-32.5)/(75+66) = 450*42.5/141 = 135.6

This value compared with the table value is a good example of the precision the formulas offer.


See Also