Difference between revisions of "Sacred 2:Spell Damage Based Combat Arts"
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(added Deathly Spears, added some links and info about spell-based CA's that use Tactics Lore as their aspect lore) |
(added section for buffs that cause spell damage) |
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+ | ==Buffs that Cause Spell Damage== | ||
+ | Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same skills and attributes as other damage spells in their aspect. These buffs are: | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Icon/buffHEis.gif [[Sacred 2:Incandescent Skin|Incandescent Skin]] - [[Sacred 2:High Elf|High Elf]] | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Inquisitor|Inquisitor]] (Requires "Deathmagic" modification to do damage) | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEcb.gif [[Sacred 2:Cleansing Brilliance|Cleansing Brilliance]] - [[Sacred 2:Seraphim|Seraphim]] | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGts.gif [[Sacred 2:T-Energy Shroud|T-Energy Shroud]] - [[Sacred 2:Temple Guardian|Temple Guardian]] (Requires "Derogate" modification to do damage) | ||
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+ | http://www.sacredwiki.org/images/Sacred_2/Icon/buffTGuf.gif [[Sacred 2:Untouchable Force|Untouchable Force]] - [[Sacred 2:Temple Guardian|Temple Guardian]] | ||
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==Corresponding [[Sacred 2:Skills|Skills]]== | ==Corresponding [[Sacred 2:Skills|Skills]]== | ||
+ | All the spell damage Combat Arts are affected by the following skills: | ||
− | |||
* [[Sacred 2:Ancient Magic|Ancient Magic]] boosts their [[Sacred 2:Damage|damage]]. | * [[Sacred 2:Ancient Magic|Ancient Magic]] boosts their [[Sacred 2:Damage|damage]]. | ||
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* [[Sacred 2:Concentration|Concentration]] lowers their [[Sacred 2:Regeneration Time:|regeneration times]]. | * [[Sacred 2:Concentration|Concentration]] lowers their [[Sacred 2:Regeneration Time:|regeneration times]]. | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a [[Sacred 2:Combo|combo]]. | ||
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* Their respective [[Sacred 2:Aspect Focus|Aspect Focuses]] lower their regeneration times and allow higher CA level without penalty. | * Their respective [[Sacred 2:Aspect Focus|Aspect Focuses]] lower their regeneration times and allow higher CA level without penalty. | ||
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* Their respective [[Sacred 2:Aspect Lore|Aspect Lores]] boost their [[Sacred 2:Casting Speed|casting speed]], damage and [[Sacred 2:Chance for critical hits|chance for critical hits]]. | * Their respective [[Sacred 2:Aspect Lore|Aspect Lores]] boost their [[Sacred 2:Casting Speed|casting speed]], damage and [[Sacred 2:Chance for critical hits|chance for critical hits]]. | ||
− | **'''NOTE:''' | + | **'''NOTE:''' Five spell-based combat arts listed above are in aspects that use [[Sacred 2:Tactics Lore|Tactics Lore]] as their aspect lore. For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate [[Sacred 2:Weapons|weapon]] lore (for example, [[Sacred 2:Sword Weapons|Sword Weapons]] when wielding a sword) will increase casting speed. This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The five spell-based combat arts that function in this way are: |
− | ***[[Sacred 2:Dust Devil|Dust Devil]] | + | ***[[Sacred 2:Dust Devil|Dust Devil]] (requires "Sanding" modification, does no damage otherwise) |
***[[Sacred 2:Deathly Spears|Deathly Spears]] | ***[[Sacred 2:Deathly Spears|Deathly Spears]] | ||
***[[Sacred 2:Belligerent Vault|Belligerent Vault]] | ***[[Sacred 2:Belligerent Vault|Belligerent Vault]] | ||
***[[Sacred 2:Killing Spree|Killing Spree]] | ***[[Sacred 2:Killing Spree|Killing Spree]] | ||
+ | ***[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] buff (requires "Derogate" modification, does no damage otherwise) | ||
Revision as of 19:14, 5 January 2014
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Buffs that Cause Spell Damage
Certain Buffs also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same skills and attributes as other damage spells in their aspect. These buffs are:
Soul Reaver - Inquisitor (Requires "Deathmagic" modification to do damage)
Cleansing Brilliance - Seraphim
T-Energy Shroud - Temple Guardian (Requires "Derogate" modification to do damage)
Untouchable Force - Temple Guardian
Corresponding Skills
All the spell damage Combat Arts are affected by the following skills:
- Ancient Magic boosts their damage.
- Concentration lowers their regeneration times.
- Combat Discipline will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a combo.
- Their respective Aspect Focuses lower their regeneration times and allow higher CA level without penalty.
- Their respective Aspect Lores boost their casting speed, damage and chance for critical hits.
- NOTE: Five spell-based combat arts listed above are in aspects that use Tactics Lore as their aspect lore. For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate weapon lore (for example, Sword Weapons when wielding a sword) will increase casting speed. This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The five spell-based combat arts that function in this way are:
- Dust Devil (requires "Sanding" modification, does no damage otherwise)
- Deathly Spears
- Belligerent Vault
- Killing Spree
- T-Energy Shroud buff (requires "Derogate" modification, does no damage otherwise)
- NOTE: Five spell-based combat arts listed above are in aspects that use Tactics Lore as their aspect lore. For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate weapon lore (for example, Sword Weapons when wielding a sword) will increase casting speed. This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The five spell-based combat arts that function in this way are:
Corresponding Attributes
- Intelligence affects the damage inflicted by spell based Combat Arts.
- Stamina fastens the regeneration of all Combat Arts, including spell based ones.
Applying the Item Modifiers
- All the Item Modifiers that are connected to the weapon, like Leech life from opponents and Regeneration per hit, cannot be triggered by spell based Combat Arts.
- Opponent level for death blow applied to these Combat Arts in the original Sacred 2 Fallen Angel, but does not apply to them in the Ice and Blood.