Difference between revisions of "Sacred 2:Spell Damage Based Combat Arts"

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(added section for buffs that cause spell damage)
(removed Maelstrom - it causes no damage whatsoever)
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]
 
http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMm.gif [[Sacred 2:Maelstrom|Maelstrom]]
 
  
 
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* Their respective [[Sacred 2:Aspect Lore|Aspect Lores]] boost their [[Sacred 2:Casting Speed|casting speed]], damage and [[Sacred 2:Chance for critical hits|chance for critical hits]].
 
* Their respective [[Sacred 2:Aspect Lore|Aspect Lores]] boost their [[Sacred 2:Casting Speed|casting speed]], damage and [[Sacred 2:Chance for critical hits|chance for critical hits]].
 
**'''NOTE:''' Five spell-based combat arts listed above are in aspects that use [[Sacred 2:Tactics Lore|Tactics Lore]] as their aspect lore.  For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate [[Sacred 2:Weapons|weapon]] lore (for example, [[Sacred 2:Sword Weapons|Sword Weapons]] when wielding a sword) will increase casting speed.  This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is.  The five spell-based combat arts that function in this way are:
 
**'''NOTE:''' Five spell-based combat arts listed above are in aspects that use [[Sacred 2:Tactics Lore|Tactics Lore]] as their aspect lore.  For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate [[Sacred 2:Weapons|weapon]] lore (for example, [[Sacred 2:Sword Weapons|Sword Weapons]] when wielding a sword) will increase casting speed.  This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is.  The five spell-based combat arts that function in this way are:
***[[Sacred 2:Dust Devil|Dust Devil]] (requires "Sanding" modification, does no damage otherwise)
+
***[[Sacred 2:Dust Devil|Dust Devil]] (requires "Sanding" modification to do damage)
 
***[[Sacred 2:Deathly Spears|Deathly Spears]]
 
***[[Sacred 2:Deathly Spears|Deathly Spears]]
 
***[[Sacred 2:Belligerent Vault|Belligerent Vault]]
 
***[[Sacred 2:Belligerent Vault|Belligerent Vault]]
 
***[[Sacred 2:Killing Spree|Killing Spree]]
 
***[[Sacred 2:Killing Spree|Killing Spree]]
***[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] buff (requires "Derogate" modification, does no damage otherwise)
+
***[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] buff (requires "Derogate" modification to do damage)
  
  

Revision as of 06:37, 6 January 2014



DRdd.gif Dust Devil



DRtt.gif Twisted Torment

DRvd.gif Viperish Disease

DRbc.gif Black Curse

DRmt.gif Malicious Totem



DRel.gif Edaphic Lances

DRtv.gif Tangled Vine



HEaf.gif Ancestral Fireball

HEbt.gif Blazing Tempest

HEis-2.gif Incendiary Shower



FF-Mini.gif Frost Flare

HEgt.gif Glacial Thorns

HErn.gif Raging Nimbus



HEcs-1.gif Cobalt Strike

HEss.gif Shadow Step

HEem.gif Expulse Magic





INla.gif Levin Array

INcm.gif Clustering Maelstrom

INrt.gif Raving Thrust



INds.gif Dislodged Spirit

INis.gif Inexorable Subjugation

INed.gif Eruptive Desecration




SEbs-1.gif Baneful Smite

SErp.gif Radiant Pillar



SEfn.gif Flaring Nova



SWbv.gif Belligerent Vault

SWks.gif Killing Spree



SWsf.gif Skeletal Fortification



TGds.gif Deathly Spears



TGad.gif Amplifying Discharge

TGfem.gif Furious Emblazer

TGjt.gif Jolting Touch

TGab.gif Archimedes Beam

TGpl.gif Propelled Levitation



TGpm.gif Primal Mutation

TGfe.gif Fiery Ember

TGie.gif Icy Evanescence

TGcg.gif Charged Grid





DMds.gif Dragon Strike

DMef.gif Eternal Fire



DMd.gif Destroyer

DMgw.gif Gust of Wind

DMt.gif Tornado



DMms.gif Mind Strike

DMeb.gif Energy Blaze

Buffs that Cause Spell Damage

Certain Buffs also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same skills and attributes as other damage spells in their aspect. These buffs are:

buffHEis.gif Incandescent Skin - High Elf

buffINsr.gif Soul Reaver - Inquisitor (Requires "Deathmagic" modification to do damage)

buffSEcb.gif Cleansing Brilliance - Seraphim

buffTGts.gif T-Energy Shroud - Temple Guardian (Requires "Derogate" modification to do damage)

buffTGuf.gif Untouchable Force - Temple Guardian


Corresponding Skills

All the spell damage Combat Arts are affected by the following skills:

  • Combat Discipline will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a combo.
  • Their respective Aspect Focuses lower their regeneration times and allow higher CA level without penalty.
  • Their respective Aspect Lores boost their casting speed, damage and chance for critical hits.
    • NOTE: Five spell-based combat arts listed above are in aspects that use Tactics Lore as their aspect lore. For these combat arts, Tactics Lore will ONLY increase damage and critical chance, while the appropriate weapon lore (for example, Sword Weapons when wielding a sword) will increase casting speed. This is somewhat unusual and counterintuitive since although the weapon itself isn't used for the combat art, its attack speed is. The five spell-based combat arts that function in this way are:


Corresponding Attributes

  • Intelligence affects the damage inflicted by spell based Combat Arts.
  • Stamina fastens the regeneration of all Combat Arts, including spell based ones.


Applying the Item Modifiers


See Also