Difference between revisions of "Sacred 2:Tangled Vine"

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(Added CA Image)
(links, info, formatting)
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|A root sprouts from the ground, holding opponents in one place while damaging them.  
 
|A root sprouts from the ground, holding opponents in one place while damaging them.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* Regeneration Time: 6.0s
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* [[Sacred 2:Damage|Damage]]: 9-9 [[Sacred 2:Physical|Physical]]
* Damage: 9-9
 
 
* Attacks: 0.8/s (0.8 shots every second, not to be confused with 1 shot every 0.8 seconds)
 
* Attacks: 0.8/s (0.8 shots every second, not to be confused with 1 shot every 0.8 seconds)
 
* Duration: 5.0s
 
* Duration: 5.0s
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.0s
 
|}
 
|}
 
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Singe''' - Roots inflict additional fire damage. (50% from base physical damage, but damage type fire)
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* '''Singe''' - Roots inflict additional [[Sacred 2:Fire|fire]] damage. (50% from base physical damage, but damage type fire)
* '''Impair''' - Reduces the rooted opponents attack speed. (20% + 0.5% per CA level)
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* '''Impair''' - Reduces the rooted opponents [[Sacred 2:Attack Speed|attack speed]]. (20% + 0.5% per CA level)
 
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|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Encroach''' - Increases the range of Tangled Vine. (400% + 2% per CA level increased area of effect)
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* '''Encroach''' - Increases the [[Sacred 2:Combat art range|range]] of Tangled Vine. (400% + 2% per CA level increased [[Sacred 2:Area of Effect|area of effect]])
* '''Intent''' - Increased chance to land critical hits. (15% chance)
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* '''Intent''' - Increased [[Sacred 2:Chance for critical hits|chance to land critical hits]]. (15% chance)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|8rx0k34YsCg|400}}|center|Tangled Vine without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
|}
 
|}
  
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
==Skills and Attributes==
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
The following skills and attributes will affect this combat art:
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* [[Sacred 2:Intelligence |Intelligence]] will raise its damage
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration
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* [[Sacred 2:Aspect Focus|Nature Weaver Focus]] will decrease its regeneration
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
* [[Sacred 2:Aspect Lore|Nature Weaver Lore]] will raise its damage
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* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo.  This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
  
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduces the Regeneration Time.
 
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduces the Regeneration Time.
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* Causes vines to erupt from the ground and encircle a single enemy.  This enemy is not able to move for the duration of the vines.  Melee enemies who are out of attack range do nothing.  Enemies with ranged attacks or spells may or may not continue attacking.   
 
* Causes vines to erupt from the ground and encircle a single enemy.  This enemy is not able to move for the duration of the vines.  Melee enemies who are out of attack range do nothing.  Enemies with ranged attacks or spells may or may not continue attacking.   
* The Encroach Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another.
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* The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy.  Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.
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* The '''Encroach''' Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another.
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* The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy.  Rats and other tiny creatures are surrounded by tiny tendrils, and [[Sacred 2:Dragon|dragons]] are surrounded by thick vines.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
* Extremely effective at disabling bosses
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* Extremely effective at disabling [[Sacred 2:Boss|bosses]]
* The Encroach modification can be used to turn this Combat Art into an Area of Effect attack
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* The '''Encroach''' modification can be used to turn this Combat Art into an Area of Effect attack
 
* Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses
 
* Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses
 
* Does decent starting damage
 
* Does decent starting damage
 
Cons
 
Cons
* Some bosses and monsters are immune to it (eg. White Griffon, Ghosts)
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* Some bosses and monsters are immune to it (eg. [[Sacred 2:The White Griffin|White Griffin]], [[Sacred 2:Energy|Ghosts]])
 
* It is only a single target attack without the gold Encroach mod
 
* It is only a single target attack without the gold Encroach mod
  
 
== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|8rx0k34YsCg|400}}|center|Tangled Vine without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dryad|Dryad]]
 
*[[Sacred 2:Dryad|Dryad]]
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*[[Sacred 2:Dryad Guides|Dryad Guides]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 17:25, 3 January 2014

12.gif A root sprouts from the ground, holding opponents in one place while damaging them.

This is a Spell Damage Based Combat Art.

Aspect

DRY_Asp_03.png - Nature Weaver

Innate Abilities (Lvl 1)
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Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Tendrils - Increases the damage of the strangling roots. (50% increased physical damage)
  • Sprawl - Increased duration of Tangled Vine. (40% increase)

MODicons_10.gif Silver
  • Singe - Roots inflict additional fire damage. (50% from base physical damage, but damage type fire)
  • Impair - Reduces the rooted opponents attack speed. (20% + 0.5% per CA level)

MODicons_08.gif Gold
Tangled Vine without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Acute Mind will increase this Combat Art's damage significantly and reduces the Regeneration Time.
  • Causes vines to erupt from the ground and encircle a single enemy. This enemy is not able to move for the duration of the vines. Melee enemies who are out of attack range do nothing. Enemies with ranged attacks or spells may or may not continue attacking.
  • The Encroach Gold mod causes the area of effect of the Combat Art to expand, allowing for multiple enemies to be trapped in the vines. Early on, this is typically 3-4 enemies at once, depending on their proximity to one another.
  • The size of the vines varies noticeably, as the same visual effect of vines is scaled depending on the size of the enemy. Rats and other tiny creatures are surrounded by tiny tendrils, and dragons are surrounded by thick vines.

Pros and Cons

Pros

  • Extremely effective at disabling bosses
  • The Encroach modification can be used to turn this Combat Art into an Area of Effect attack
  • Acute Mind will seriously increase the damage on this Combat Art and make it effective for quickly killing bosses
  • Does decent starting damage

Cons

  • Some bosses and monsters are immune to it (eg. White Griffin, Ghosts)
  • It is only a single target attack without the gold Encroach mod

Stats Chart

See Also

Gallery