Sacred 2:Tips on how to get off the right foot in Sacred 2

From SacredWiki
Revision as of 02:06, 18 August 2014 by Gogoblender (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search



Tips on how to get off the right foot in Sacred 2

By Dobri


Since I'm bored and I don't feel like leveling now, I decided to make a small guide that will hopefully help new players get off the right foot in Sacred 2 by giving 7 simple tips.


ULTIMATE TIP: Sacred 2 wiki is your best friend. http://www.sacredwiki.org/index.php5/SacredWiki

Enough said.

Tip 1: Have a level 2 shoppper.

In essence, this means you need a character that has reached level 2 and has picked the bargaining skill as first skill pick and added the extra skill point in it. This character will stay at level 2 till the end and its sole purpose is to help the other characters you will start. Such a character can be an Inquisitor, a High Elf, or a Dragon Mage. Set up the level 2 shopper with cash. If you're just starting the game, simply make a bunch of extra chars (which you even delete later) which will transfer any item they find to the level 2 shopper. Then sell all the items with the level 2 shopper, effectively starting to pile up cash. Buy some relics and equipment that has + bargaining to the level 2 shopper. The more +bargaining items you manage to get, the better. The task is to force the game to sell you only rare tems of various types - weapons, armor, jewelry.

Tip 2: Have a good idea what you want from your upcoming characters.

Now what you have a level 2 shopper to outfit your upcoming characters with superior equipment, you need to start thinking about character builds. Here's some important rules you may want to follow when making a build:

Rule 1: Skill choices must flow inexorably from the general concept of the build.

Rule 2: The more play styles you mix in a build (hand-to-hand, ranged, caster), the worse it will perform.

Rule 3: Spreading yourself through a lot of aspects is generally not a good idea.

Rule 4: If you do spread yourself through a number of aspects, always have a good idea which is your main one and which are your supporting ones so that you improve them in that manner.

Rule 5: Have a good idea which aspects provide the buffs that your build needs and utilize them.

Rule 6: Have a good idea which skills are important to a build and distribute your skill points there.

Rule 7: In many occasions, an aspect's focus is more important that the aspect's lore.

Rule 8: Distributing skill points at random or "because it feels right" is never a good idea.

Rule 9: If you play hardcore, always pick Constitution and master it by level 75. Even if you have a big energy shield. Just in case.

Rule 10: You can master 3 skills by level 75 and a 4th one around level 80. You will be wise to spend your points in a manner to achieve that as that will greatly improve your character. Rule 11: Being a master in a skill is usually enough. All skills suffer from vast diminishing returns after a certain point.

Rule 12: If you have the bargaining skill, always keep it at character level. Another option is to master it, leave it for a while and then add points in it when you've mastered all the skills you need.

Rule 13: If you have the blacksmith skill, always keep it at character level. Another option is to master it, leave it for a while and then add points in it when you've mastered all the skills you need.

Rule 14: Read Sacred 2 Wiki before planning a build in order to get a general idea what to expect. Planning a build out of the blue is not a good idea.

Tip 3: Use and modify combat arts that fit your build concept.

Read Sacred 2 wiki in advance and select the combat arts that will fit your build. Ensure you have the necessary aspect skills to support them. Be aware that many aspects that provide useful buffs and/or combat arts do not require you to take an aspect lore along with the focus. Putting points in the aspect's lore and/or focus will open up modification points for the combat arts. Read the options carefully and select the modifications that will fit the general concept of your build. For example, if you plan on keeping your character at full HP all of the time, you shouldn't pick a modifier that improves the combat art damage when the character is injured.

Tip 4: If you have no support, you're doomed to a meager living in the world of Ancaria.

There is a nice Bulgarian saying: "you will sleep on the bed you've made for yourself". This means your going will be only as good as the time you've put to make a proper "bed". This, in turn, means that you need a good network of shoppers and a decent blacksmith - or at least a character that has access to a higher difficulty, as that helps you utilize higher quality NPC blacksmith arts that, quite frankly, provide a wondrous boost the lower-level characters and makes them downright uber. Let's not forget that your personal blacksmith can smith rings in bronze sockets and amulets in silver ones (provided he can work on the item), which the NPC smith cannot do.

Tip 5: Use safe and secure builds to create a good network of shoppers and to get a decent blacksmith.

Some builds simply guarantee that you will reach a certain difficulty or a certain level without dying, which is especially important for hardcore play. In my opinion, such builds are:

- Cloaked Shadow Warrior Blacksmith (shadow veil as permanent buff with 100% chance to cast without decloaking, never decloak by mistake, let your minions and skeletal fortification level you up)

- Temple Guardian Blacksmith with big energy shield

- Temple Guardian Shopper with big energy shield

- Seraphim shopper with big energy shield

A good network of shoppers and a smith generally include:

- a level 2 shopper to get your characters started

- a level 35-45 shopper to buy some + all skills and improve your advancing characters

- a level 75 shopper to buy items with modifiers based on skill mastery

- a level 100 shopper with platinum access which provides better items (can be skipped)

- a level 140 shopper to buy niobium items

- a blacksmith with niobium access, preferably level 140+

Tip 6: Use safe and secure leveling spots for your support characters.

Since you want your support character to reach a certain level or difficulty without dying (especially in hardcore) you must use leveling spots that will keep him safe and secure - even if this means sacrificing some playing time. Since you want that character to survive, you must not experiment, no matter how much you want to. Bite the bullet and keep it safe!

Tip 7: Now that you've "made your bed" start playing as you should!

With your shopping network in place, with your smith in place, you can now play the game as you should. You have all kinds of support, you have all kinds of options to explore without worrying that your sole character can bite the dust at any time (not to mention that it might be killed by a random bug) and you'll be left at ground zero again. Now after you've made your support, go back and refer to tip 2 for build suggestions.

This is it, folks. I've learned these simple rules by heart and through my own trial and error. I'm always following them and they've served me well. I do hope they will serve you as well.


Originally published at DarkMattersfor review and discussion.

See Also