Difference between revisions of "Sacred 2:Toughness"

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(added formula section to 'breakpoints')
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====Breakpoints====
 
====Breakpoints====
 
* The bonuses are increased in steps as shown in the [[/Full Table|Toughness full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Toughness full table]].
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The '''Armor per Damage Type bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''153.15'''*(x+1.05)/(x+103.1) Pre-Mastery
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* '''300'''*(x-32.5)/(x+66) Mastery
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The '''Opponents' Damage reduction bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''15.32'''*(x+1.05)/(x+103.1) Pre-Mastery
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* '''30'''*(x-32.5)/(x+66) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, armor value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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400*(75-32.5)/(75+66) = 400*42.5/141 = '''90.42'''
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This value compared with the table value is a good example of the precision the formulas offer.

Revision as of 09:24, 22 January 2010


toughness.gif Toughness

Adds a base resistance for each type of damage and reduces incoming damage.

  • Armor per Damage Type + X (refer to table below)
  • Opponents damage -X%


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor: 3 15 26 36 44 51 57 63 65 90 97 110 121 132 141 149 156 166 174 182 188
Damage Reduced, -%: 0,3 1,5 2,5 3,5 4,4 5 5,6 6,3 6,5 9 9,6 11 12,1 13,1 14,1 14,8 15,6 16,6 17,3 18,2 18,7


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Toughness significantly improves damage reduction.


Properties

  • Armor per Damage Type bonus is increased by Armor Lore.


Breakpoints


The Armor per Damage Type bonus at a given skill level x is given fairly precisely by the following formulas:

  • 153.15*(x+1.05)/(x+103.1) Pre-Mastery
  • 300*(x-32.5)/(x+66) Mastery

The Opponents' Damage reduction bonus at a given skill level x is given fairly precisely by the following formulas:

  • 15.32*(x+1.05)/(x+103.1) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, armor value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

400*(75-32.5)/(75+66) = 400*42.5/141 = 90.42

This value compared with the table value is a good example of the precision the formulas offer.