Sacred 2:Untouchable Force

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15.gif buffTGuf.gif This Combat Art is a (Buff)

Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned. Will produce a decent chance to stun melee monsters ( approximately ~10% at level 1, ~15% at level 1 with a particular mod).

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1)

  • Regeneration of all combat arts: +40.0%
  • Damage (100% Magic): 8-8
  • Chance to stun opponents: 10.1%
  • Pulse Frequency: 0.2/s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field damage - Increases Magic damage. (42.9% increase from base value)
  • Mind control - Increases chance to stun. (5% + 0.1% per CA level / 50% increase from base value)

MODicons_10.gif Silver
  • Paralyze - Decreases movement speed of opponents. (30% + 0.5% per CA level decrease)
  • Calm - Reduces opponents' attack speed. (30% + 0.5% per CA level decrease)

MODicons_08.gif Gold
  • Field damage - Increases magic damage. (42.9% increase from base value)
  • Crumble - Chance to destroy incoming projectiles. (30% + 1% per CA level chance)

Skills

The following skills will affect this combat art:

Usage Strategies

This is a good buff for melee TGs (along with Battle Aura), as it can be modded for extra stun, reduced monster attack speed & protection against ranged attacks, all within melee range.

Pros and Cons

Pros

  • Stun affects bosses

Cons

  • Low damage

Stats Chart

Level Regeneration Time of all Combat Arts Damage Chance to Stun Opponents Pulse Frequency
1 +40.0% 8-8 10.1% 0.2/s
2 +60.0% 11-11 10.1% 0.2/s
Untouchable Force without Modifications


See Also

Gallery