Difference between revisions of "Sacred 2:Warding Energy"

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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5% + 0.5% per CA level)
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* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level)
 
* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)
 
* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)
 
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* Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the recharge malus that is applied by running the buff.
 
* Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the recharge malus that is applied by running the buff.
  
*Revered Technology Lore increases the Damage Mitigation of Warding Energy.
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*Revered Technology Lore increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen.
  
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
 
Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
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The '''Block''' mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.
  
  

Revision as of 16:36, 28 March 2010

Sera_14.gif buffSEwe.gif This Combat Art is a (Buff)

An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.


Aspect

Sera_AspS_03.png - Revered Technology


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level chance)

MODicons_10.gif Silver
  • Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level chance)

MODicons_08.gif Gold
  • Block - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level)
  • Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)


Skills

The following skills will affect this combat art:

  • The Warding Energy Lore skill will extend shield hit point total and improve the amount of damage that the shield will mitigate. Note that Warding Energy Mastery (75 spent points) does not enable shield regeneration while in combat; the bonus is applied to out-of-combat shield regeneration only.
  • Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the recharge malus that is applied by running the buff.
  • Revered Technology Lore increases the Damage Mitigation of Warding Energy if the Block mod is chosen.


Usage Strategies

Much general information for energy shield usage is given in the article Energy Shields. The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.


Pros and Cons

Pros

  • As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
  • ...

Cons

  • ...
  • ...

Stats Chart

WardingEnergy320.jpg