Difference between revisions of "Sacred 2:Warding Energy"

From SacredWiki
Jump to navigation Jump to search
(added links, info, formatting)
(→‎Skills and Attributes: added attributes)
Line 55: Line 55:
 
* [[Sacred 2:Aspect Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points..
 
* [[Sacred 2:Aspect Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points..
 
* [[Sacred 2:Aspect Lore|Revered Technology Lore]] - increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Aspect Lore|Revered Technology Lore]] - increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 +
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
* [[Sacred 2:Willpower|Willpower]] increases shield energy points.
 +
* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty.
  
 
== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 02:22, 29 October 2013

Sera_14.gif buffSEwe.gif This Combat Art is a (Buff)

An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

This Combat Art is an Energy Shield.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1)

From Bonus Overview:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level Chance to Reflect Projectiles)

MODicons_10.gif Silver
  • Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level Chance to Reflect Combat Arts)

MODicons_08.gif Gold
  • Block - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of Block Warding Energy)
  • Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)

Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

Much general information for energy shield usage is given in the article Energy Shields. The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.

Pros and Cons

Pros

  • As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
  • ...

Cons

  • ...
  • ...

Stats Chart

Warding Energy without Modifications


See Also

Gallery