Difference between revisions of "Sacred 2:Warding Energy"

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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
* [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - will increase total shield energy points and improve the amount of damage that the shield will absorb.  Note that Warding Energy Mastery (75 spent points) does ''not'' enable shield regeneration while in combat; the regeneration speed bonus is applied to out-of-combat shield regeneration only.
 
* [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - will increase total shield energy points and improve the amount of damage that the shield will absorb.  Note that Warding Energy Mastery (75 spent points) does ''not'' enable shield regeneration while in combat; the regeneration speed bonus is applied to out-of-combat shield regeneration only.
* [[Sacred 2:Aspect Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Aspect Lore|Revered Technology Lore]] - increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
  
  

Revision as of 01:10, 5 December 2013

Sera_14.gif buffSEwe.gif This Combat Art is a (Buff)

An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

This Combat Art is an Energy Shield.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1)

From Bonus Overview:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level chance).

MODicons_10.gif Silver
  • Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level chance)

MODicons_08.gif Gold
  • Block - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of Block Warding Energy)
  • Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)
Warding Energy without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

Much general information for energy shield usage is given in the article Energy Shields. The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.

Pros and Cons

Pros

  • As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
  • ...

Cons

  • ...
  • ...

Stats Chart

See Also

Gallery