Difference between revisions of "Sacred 2:Willpower"

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*Forging [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] into a character's item slots
 
*Forging [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] into a character's item slots
 
*An increase in [[Sacred 2:Survival Bonus|Survival Bonus]] which will increase base [[Sacred 2:Spell Resistance|Spell Resistance]]
 
*An increase in [[Sacred 2:Survival Bonus|Survival Bonus]] which will increase base [[Sacred 2:Spell Resistance|Spell Resistance]]
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==== How it works ====
 +
Spell Resistance is both a stat & a skill. The stat is based on the characters Willpower stat (so if you have a willpower of 200, you will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation).

Revision as of 12:31, 30 July 2009

willpower.gif

Willpower

Increases resistance against magic spells and additional damage effects (burn, poison, freeze, weaken).


Each point of Willpower adds one point to a character's base Spell Resistance


Other ways to increase spell resistance include the use of:

How it works

Spell Resistance is both a stat & a skill. The stat is based on the characters Willpower stat (so if you have a willpower of 200, you will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation).