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Create the page "All combat arts" on this wiki! See also the search results found.
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- ...|forge]] jewelry with '''''All combat arts +X''''' within it to gain extra Combat Art levels as a bonus via quality of slot. The slot quality bonus will sta == Availability of ''All combat arts +X'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==3 KB (429 words) - 02:24, 27 February 2022
Page text matches
- *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]365 bytes (45 words) - 02:42, 8 May 2014
- *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]375 bytes (46 words) - 08:58, 7 May 2014
- *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]373 bytes (45 words) - 13:40, 4 February 2015
- ...|All combat arts]] or [[Sacred 2:Aspects|Aspect]]-specific bonus to combat arts *[[Sacred 2:All Skills|All Skills]]1 KB (146 words) - 10:40, 17 January 2015
- *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]392 bytes (45 words) - 08:53, 9 May 2014
- ...e [[Sacred 2:Regeneration Time:|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal value. Note: even using this modifier the player can't raise a Combat Art over the level allowed by the specific [[Sacred 2:Aspect Focus|Focus sk602 bytes (97 words) - 00:10, 29 March 2014
- *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]390 bytes (47 words) - 04:17, 30 March 2014
- *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]379 bytes (46 words) - 09:04, 7 May 2014
- *[[Sacred 2:All combat arts|All combat arts]] *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]]290 bytes (35 words) - 08:53, 18 October 2013
- *[[Sacred 2:All combat arts|All combat arts]]250 bytes (33 words) - 02:31, 28 October 2013
- * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]857 bytes (107 words) - 18:00, 30 March 2014
- *[[Sacred 2:All combat arts|All combat arts]]410 bytes (51 words) - 08:22, 9 May 2014
- *[[Sacred 2:All combat arts|All combat arts]]389 bytes (47 words) - 02:35, 8 May 2014
- *[[Sacred 2:Combat Arts|Combat Arts]] * [[Sacred_2:Aspects|Combat Art Aspects]]1 KB (209 words) - 19:22, 26 December 2017
- ::[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X831 bytes (113 words) - 02:36, 27 February 2022
- *[[Sacred 2:All combat arts|All combat arts]]374 bytes (49 words) - 11:07, 7 May 2014
- *[[Sacred 2:All combat arts|All combat arts]] +X565 bytes (74 words) - 02:42, 16 January 2015
- * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]1 KB (161 words) - 18:00, 14 May 2014
- ''[[Sacred:Set Items|Set Items]]'' [[Sacred:All Class Set Items|All Class Set Items]] == Bonus to Combat Arts ==6 KB (675 words) - 18:29, 18 October 2013
- * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]876 bytes (112 words) - 18:50, 14 May 2014