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  • ...Green%20Crystals/Map1.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Green%20Crystals/th_Map1.jpg] .../Green%20Crystals/Tab.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Green%20Crystals/th_Tab.jpg]
    4 KB (610 words) - 23:06, 17 August 2014

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  • ...seraphim]], they may take up a quest named [[Sacred 2:Green Crystals|Green Crystals]], which prompts them to locate a malfunctioned Seraphim device, the Crysta The green crystals, as well, bear a striking resemblance to a tiberium field:
    1 KB (221 words) - 17:35, 19 April 2011
  • ...ress|Seraphim Exploress]]: Quest giver for [[Sacred 2:Green Crystals|Green Crystals]] quest.
    2 KB (231 words) - 23:13, 7 October 2013
  • *[[Sacred 2:Green Crystals|Green Crystals]] *[[Sacred 2:Crystals No More...|Crystals No More...]]
    3 KB (350 words) - 23:10, 17 August 2014
  • ...Green%20Crystals/Map1.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Green%20Crystals/th_Map1.jpg] .../Green%20Crystals/Tab.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Green%20Crystals/th_Tab.jpg]
    4 KB (610 words) - 23:06, 17 August 2014
  • ...t Machine and that it's sculpture has been missing for a while. Notice the green portal nearby. ...all apart, so long as they have their T-Wolves for hunting and singing ice crystals to make that horrid music. Begging your pardon, miss.
    7 KB (1,178 words) - 05:04, 15 November 2013
  • ...l variance in bonuses given for items forged in bronze, silver, gold, and green slots. Sacred 2 introduces item slots that are limited in what they are abl ...n be socketed in place of runes, jewelry, or damage-type items such as ice crystals.
    8 KB (1,383 words) - 21:29, 28 October 2013
  • [[Sacred 2:Green Gods - Forens|Green Gods: Forens]] [[Sacred 2:Navigation Crystals|Navigation Crystals]]
    19 KB (2,513 words) - 21:35, 31 August 2014
  • ...fectly killable (and so are you). Use appropriate damage types (socket Ice Crystals in your weapons when facing a boss that has no resistance to Ice). You can Green- Set item
    17 KB (3,074 words) - 06:58, 17 August 2019
  • * Urtamark Officers (Green Human Knights) now use the shields that Ascaron designed for them. ...erath Castle is now defended by knights of its own realm (wearing Urtamark green) instead of DeMordrey soldiers.
    42 KB (6,354 words) - 00:23, 31 December 2017
  • * Fixed the inappropriate green haired seraphim icons sometimes seen. *The decorative destructable Crystals (except the smallest) in the Crystalregion got a kind of self-defence, now
    24 KB (3,620 words) - 20:18, 25 April 2023