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  • ...red:Combat Arts|Combat Art]] [[Sacred:Combos|Combos]]. He also exchanges [[Sacred:runes|runes]] of no use to your character for other, more useful runes. [[Category:Characters]]
    321 bytes (45 words) - 17:24, 30 July 2019
  • ...rotective gear that may be carried by characters emplyoing single handed [[Sacred:weapons|weapons]]. They offer greater protection by deflecting attacks from ...[[Sacred:Skills|skill]] [[Sacred:Parrying|Parrying]] can be taken by most characters to greatly enhance their use.
    367 bytes (53 words) - 17:11, 27 April 2011
  • ...th''' is an [[Sacred:Non Playing Characters|NPC]] found at many towns in [[Sacred:Ancaria|Ancaria]]. A hammer symbol is displayed above the Smith's head. ...unes]], [[Sacred:Amulet|amulets]], or [[Sacred:Ring|rings]] into special [[Sacred:Sockets|socketing]] slots. In some instances, other special items may also
    627 bytes (85 words) - 17:11, 30 July 2019
  • ...esistance|resistance]];, or they may be recuperative – renewing your characters life energy. ...learned exactly as are [[Sacred:Combat Arts|Combat Arts]], by "reading" [[Sacred:runes|runes]].
    561 bytes (76 words) - 02:37, 27 April 2011
  • ...veral locations throughout [[Sacred:Ancaria|Ancaria]]. They buy and sell [[Sacred:horses|horses]], though it is only possible to own one horse at a time. *[[Sacred:Bellevue|Bellevue]]
    606 bytes (80 words) - 17:26, 30 July 2019
  • ...ss the field. Soon, you will come to a road; follow it south-east into [[Sacred:Hedgenton|Hedgenton]]. == Key [[Sacred:Non Playing Characters|NPC]] ==
    531 bytes (70 words) - 04:52, 30 July 2019
  • [[Sacred:To all skills|To all skills]]: +XX ...acred:ring|rings]] and [[Sacred:amulet|amulets]], thus making it easy to [[Sacred:sockets|socket]] a tremendous amount of skill improvement.
    664 bytes (99 words) - 16:38, 27 April 2011
  • ...ed:Icecreek Pass|Icecreek Pass]]. One of the [[Sacred:Ancaria|Ancarian]] [[Sacred:Portals|Portals]] is located here. == Key [[Sacred:Non Playing Characters|NPC]] ==
    438 bytes (59 words) - 04:52, 30 July 2019
  • [[Sacred:Default Skills|Default Skills]] is a setting in the configuration file '''S ...]] will be created with the default 2 skills allocated. When set to 0, new characters will not have any skills allocated, allowing you to select from those avail
    592 bytes (89 words) - 16:57, 27 April 2011
  • *[[Sacred:Silly Message|Silly Message]] *[[Sacred:Game Box Art|Game Box Art]]
    182 bytes (26 words) - 08:37, 24 June 2020
  • ...acter is several ways. They are represented by blue or white dots on the [[Sacred:Mini Map]]. (This map is visible when you hold down the '''Tab''' key.) ...is often indicates the local reputation of your character. The more side [[Sacred:quests|quests]] your character has completed, the more friendly the remarks
    2 KB (269 words) - 12:08, 17 June 2020
  • ...iath Temple|Noriath Temple]] waiting for instructions from their leader, [[Sacred 2:Ortlewyn|Inquisitor Ortlewyn]]. Though this unit has several problems oth * {{PAGENAME}} can be found while going west of the [[Sacred 2:Noriath Temple|Noriath Temple]]'s entrance. See exact location below:
    3 KB (362 words) - 13:10, 24 January 2011
  • ...information he gathered or help him and deliver this information to the [[Sacred 2:Ker Priest Gordani|Ker Priest]]. * {{PAGENAME}} can be located in [[Sacred 2:Forgotten Gardens|Forgotten Gardens]], right next to the small portal. Se
    2 KB (353 words) - 15:55, 24 January 2011
  • ...ntrol. That is why [[Sacred 2:Aristocratic Spy|Arictocratic agents]] and [[Sacred 2:Lumen Priest Benewion|Lumen priests]] consider him a dangerous enemy. ...ME}} can be located next to the lake that can be found south-west of the [[Sacred 2:Noriath Temple|Noriath Temple]]. See exact location below:
    2 KB (313 words) - 13:12, 24 January 2011
  • ...to dwell in Noriath's Corner. At the moment you arrive, he decided that [[Sacred 2:Ortlewyn|Inquisitor Ortlewyn]] can be considered quite a threat, and deci * {{PAGENAME}} can be located on a high hill south of [[Sacred 2:Noriath Temple|Noriath Temple]]. See exact location below:
    2 KB (282 words) - 06:25, 13 March 2011
  • [[Sacred:Trader|Trader]] ...|Trader]]. Other specialty type characters are [[Sacred:Mule|Mules]] and [[Sacred:Forger|Forgers]].
    421 bytes (61 words) - 17:19, 27 April 2011
  • ...several [[Sacred:quests|quests]] you may choose in your travels through [[Sacred:Ancaria|Ancaria]]. He is an [[Sacred:Non Playing Characters|NPC]], and, under certain conditions, if you accept his quests, he will acc
    411 bytes (65 words) - 01:55, 27 April 2011
  • ...us of increased experience gained from monsters. This bonus applies to all characters in the player's party. ...obtain similar, but differently named designer sunglasses from the same [[Sacred:quests|quest]].
    528 bytes (78 words) - 01:40, 27 April 2011
  • ...ings for the order. If you want Ligien to notice you, you should talk to [[Sacred 2:Sister Prudentia|Sister Prudentia]] first. * {{PAGENAME}} can be located in the [[Sacred 2:Seraphim Valley|Seraphim Valley]], just outside the old monastery. See ex
    2 KB (292 words) - 22:48, 14 January 2011
  • ...ry little about the [[Sacred 2:Dryad|Dryad]], the [[Inquisitor]] and the [[Sacred 2:Temple Guardian|Temple Guardian]]. ...-hand combat. The Dryad Scout will be the character all fans of Sacred's [[Sacred:Wood Elf|Wood Elf]] will want to play, as she's a very proficient archer, a
    4 KB (703 words) - 23:16, 1 May 2008

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