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  • ...:center;color:#000;padding:0.2em 0.4em;">[[:Category:Sacred 2 Unique Items/de|Alle unique Gegenstände in alphabetischer Reihenfolge]]</div> ...t-align:left;color:#000;padding:0.2em 0.4em;">[[Sacred 2:All Class Uniques/de|Alle Klassen Uniques]]</div>
    6 KB (818 words) - 01:25, 13 September 2013
  • ...Après utilisation, ces boucliers d'énergie ont besoin d'une longue période de régénération. ...absorption du bouclier. (10% + 0.1% par niveau du sort / +50% de la valeur de base)
    4 KB (590 words) - 23:27, 12 September 2013
  • == [[Sacred 2:Damage Types/es|Tipos de daño]] == ...año físico y el daño de veneno se calculan usando sus respectivos valores de daño y resistencia, y una vez calculados, ambos tipos se suman en la cifra
    3 KB (590 words) - 23:47, 12 September 2013
  • ...ft;color:#000;padding:0.2em 0.4em;">[[Sacred 2:All Class Uniques/es|Únicos de Toda Clase]]</div> * '''[[Sacred 2:All Class Unique Swords (One-Handed)/es| Espadas (de 1 mano)]]'''
    6 KB (772 words) - 01:34, 13 September 2013
  • |valign="top"|[[Sacred 2:Shield Lore/de|'''Schildkunde''']]<br />Erhöht den Verteidigungswert bei Benutzen von Sch <center>{{titlebar|C09709|[[Sacred 2:Shield Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
    4 KB (440 words) - 22:08, 15 September 2013
  • ...chmuck zu tragen ('''[[Sacred:amulet/de|Amulette]]''' und '''[[Sacred:ring/de|Ringe]]'''). ...t gehalten werden, indem sie in einem verfügbaren '''[[Sacred:Weapon Slots/de|Waffen Slots]]''' platziert werden. Jeder Charakter startet mit einem einze
    10 KB (1,507 words) - 22:47, 25 September 2013
  • =='''Seraphim - Artes de Combate'''== ...ágeis. A Seraphim é capaz de realizar facilmente, movimentos táticos a fim de manter seus inimigos desprevinidos.
    6 KB (951 words) - 03:22, 31 October 2013
  • ...ción de daño que se infligirá al escudo de energía, en vez de a los puntos de golpe del personaje. Se puede aumentar con el bono azul del mismo nombre. ...acred 2:Attack Speed/es| Velocidad de ataque]] +X%''' Aumenta tu velocidad de ataque en un X por ciento.
    13 KB (2,227 words) - 00:06, 13 August 2013
  • * [[Sacred 2:Debuff|De-buffs]] cannot be removed by anything except Expulse Magic. * Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Colossus]]).
    7 KB (935 words) - 10:45, 6 September 2023
  • *'''[[Sacred:Dark Elf|Dark Elf]]''' or [[Sacred:Dark Elf|DE]] One of the eight character classes that can be played in Sacred. ...d items changes depending on foe. From most foes it can disarm weapons and shields, but some foes also carry armors and special items.
    14 KB (2,235 words) - 15:40, 11 June 2020
  • ...wiki.org/index.php5/Sacred_2:Energy_Shields - explanation about the energy shields 8. '''[[Sacred 2:Warding Energy Lore|Warding Energy Lore]]''' [75] - better shields and better absorption.
    27 KB (4,777 words) - 21:54, 17 August 2014
  • ...fence Value (hell yes plx) and also grants the Ability to use higher level shields. This Skill greatly increases Defence and at Mastery grants a % Chance to B ...he Duration and Impact of incoming weakening effects (stops you from being de-buffed reduces DoT damage time etc etc.. very useful in Gold+)
    11 KB (2,045 words) - 23:03, 17 August 2014
  • *'''DE''': German version or server ...fense Value|Defense Value]]''': The additive value of a character's armor, shields, and defense modifiers
    73 KB (10,824 words) - 17:46, 26 April 2023