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  • ...p://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif '''Spell Resistance'''=== Increases spell resistance against [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such
    8 KB (1,182 words) - 18:39, 29 January 2015
  • |valign="top"|[[Sacred 2:Spell Resistance/de|'''Zauberresistenz''']]<br />Erhöht den Widerstand gegen Zauber und ste <center>{{titlebar|C09709|[[Sacred 2:Spell Resistance/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
    6 KB (689 words) - 19:10, 11 September 2013
  • ...enemies can't resist it in any way. Whenever triggered, it will always do full damage according to how much physical damage triggered it. The following table shows the items on which Open Wounds can appear. For example, a Polearm wil
    8 KB (1,219 words) - 19:11, 3 August 2022
  • ...lth, faster health regeneration, more attack, defense, spell intensity and resistance, lower Buff penalties and faster Combat Art regeneration. ...ds on character level (see [[Sacred 2:Survival Bonus and Enemy Levels|full table]]). Different areas and difficulties provide a final limit to the enemy lev
    4 KB (665 words) - 04:50, 12 November 2013
  • '''Table of Contents:''' Here are the stats and my take on why every melee SW should go full STR or STR/VIT:
    36 KB (6,631 words) - 23:42, 17 August 2014
  • ...out penalty, which means that you can read more runes without losing their full affect. Even cooler, it will help us to get some more modification points. ...out penalty, which means that you can read more runes without losing their full affect. As a extra, it will help us to get some more modification points. W
    25 KB (4,116 words) - 22:01, 17 August 2014