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  • ...the toughest armor to crush the will of a group of enemies, stunning them and confusing the feeble-minded. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (772 words) - 22:41, 9 January 2020
  • ...lied players receive a bonus to [[Sacred 2:Fire|fire]] resistance. If the combat art [[Sacred 2:Fiery Ember|Fiery Ember]] is active within range, the spell This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    8 KB (1,083 words) - 13:59, 27 January 2023
  • ...n - Diablo 2 Fallen|Assassin]] creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (730 words) - 04:48, 8 January 2020
  • ...certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, th This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    8 KB (1,070 words) - 14:00, 27 January 2023
  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' ...ese creatures and rightfully call themselves Dragon Mage! This is my goal. And I will give everything for it."
    14 KB (2,251 words) - 18:50, 23 April 2023
  • ...esistance against [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such as [[Sacred 2:Chance for Burn|Burn]], [[Sacr * Evade Critical Hits (from [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] only) +Y%
    8 KB (1,182 words) - 18:39, 29 January 2015
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie * [[Sacred 2:Combat Discipline|Combat Discipline]] : 75
    6 KB (818 words) - 00:09, 18 August 2014
  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    7 KB (877 words) - 04:32, 9 January 2017
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Achmel the Cursed are dependent on the level of Achmel ...f the player doesn't touch any treasure, they will only have a few scarabs and Achmel the Cursed to fight. So the battle with Achmel will be much easier
    4 KB (643 words) - 05:16, 2 May 2017
  • Increases Chance to Find Valuables, detect hiding places, traps and stealthed creatures. * Chance to find secret compartments in chests and hiding places.
    3 KB (470 words) - 06:56, 25 August 2019
  • * Return to [[Sacred 2:Failitia|Failitia]] and talk to her ...e real [[Sacred 2:Failitia|Failitia]] gave you. So you tell it to Asmarael and the battle begins. <br>
    9 KB (1,466 words) - 01:04, 9 February 2014
  • ...ed 2:Book 5 - T-Energy|T-Energy]], which is the source of all life and all magic on [[Sacred:Ancaria|Ancaria]]. ...ssuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon
    18 KB (2,579 words) - 20:12, 25 April 2023
  • ...d to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a ...vels of Agility improve both your defense and Attack Rating values, making combat much easier.
    14 KB (2,235 words) - 15:40, 11 June 2020
  • ...them. There is no base chance to inflict them with normal physical damage and have to be obtained through other means (CA mods, or items). * At Level 75 Damage Lore increases effectiveness and duration of Secondary Effects.
    9 KB (1,200 words) - 14:31, 5 August 2022
  • ..., a [[Sacred 2:Barbarian|Barbarian]] warrior can call on his spirit animal and lash out at his enemies with a cry that halts them in their tracks-a powerf This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (765 words) - 20:18, 7 January 2020
  • *[[Sacred 2: Uniques Database|Uniques]] and [[Sacred 2:Set Items|Sets]] which can be procured from drops only. ...as well as be offered armor of much greater value possessing more sockets and better modifiers.
    12 KB (1,786 words) - 01:16, 6 August 2019
  • ...ttack, he can create a zone of force so powerful it leaves opponents dazed and unable to strike back or flee. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    5 KB (774 words) - 19:52, 7 January 2020
  • ...mares. Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haun ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
    14 KB (2,009 words) - 20:03, 27 April 2017
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie ...cred1 our oldest daughter liked to play characters riding a horse. Now she and our second daughter hoped to play horse characters in sacred2 too.
    8 KB (1,418 words) - 00:53, 18 August 2014
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie Combat Discipline : 75
    5 KB (680 words) - 23:23, 17 August 2014

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