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  • ...ember 29th/08''' The mighty Seraphim, one of the six playable and powerful characters featured in the full game. ...er enemies (the demo will allow leveling to 10, while the full game allows characters to over level 200).
    887 bytes (140 words) - 00:20, 11 December 2008
  • [[Sacred:Trader|Trader]] ...|Trader]]. Other specialty type characters are [[Sacred:Mule|Mules]] and [[Sacred:Forger|Forgers]].
    421 bytes (61 words) - 17:19, 27 April 2011
  • ...several [[Sacred:quests|quests]] you may choose in your travels through [[Sacred:Ancaria|Ancaria]]. He is an [[Sacred:Non Playing Characters|NPC]], and, under certain conditions, if you accept his quests, he will acc
    411 bytes (65 words) - 01:55, 27 April 2011
  • [[Category:Characters]] [[Category:Sacred 2]]
    1 member (0 subcategories, 0 files) - 23:22, 25 July 2019
  • ...us of increased experience gained from monsters. This bonus applies to all characters in the player's party. ...obtain similar, but differently named designer sunglasses from the same [[Sacred:quests|quest]].
    528 bytes (78 words) - 01:40, 27 April 2011
  • ...ings for the order. If you want Ligien to notice you, you should talk to [[Sacred 2:Sister Prudentia|Sister Prudentia]] first. * {{PAGENAME}} can be located in the [[Sacred 2:Seraphim Valley|Seraphim Valley]], just outside the old monastery. See ex
    2 KB (292 words) - 22:48, 14 January 2011
  • ...ry little about the [[Sacred 2:Dryad|Dryad]], the [[Inquisitor]] and the [[Sacred 2:Temple Guardian|Temple Guardian]]. ...-hand combat. The Dryad Scout will be the character all fans of Sacred's [[Sacred:Wood Elf|Wood Elf]] will want to play, as she's a very proficient archer, a
    4 KB (703 words) - 23:16, 1 May 2008
  • ...us of increased experience gained from monsters. This bonus applies to all characters in the player's party. ...obtain similar, but differently named designer sunglasses from the same [[Sacred:quests|quest]].
    541 bytes (81 words) - 01:36, 27 April 2011
  • ...us of increased experience gained from monsters. This bonus applies to all characters in the player's party. ...obtain similar, but differently named designer sunglasses from the same [[Sacred:quests|quest]].
    545 bytes (79 words) - 01:37, 27 April 2011
  • ...us of increased experience gained from monsters. This bonus applies to all characters in the player's party. ...obtain similar, but differently named designer sunglasses from the same [[Sacred:quests|quest]].
    542 bytes (79 words) - 01:26, 30 April 2011
  • ...s dressed like a [[Sacred:Merchant|Merchant]] but begins the game with a [[Sacred:Quests|quest]] icon rather than the pot of gold symbol. ...e east of the castle, and then return to him, he is elated and becomes a [[Sacred:Merchant|Merchant]].
    645 bytes (102 words) - 01:49, 27 April 2011
  • ...the God of Light, at his shrine in [[Sacred 2:Artamark|Artamark]], near [[Sacred 2:Kufferath Castle|Kufferath Castle]]. This place is located quite far from ...Shrine]] southeast of [[Sacred 2:Kufferath Castle|Kufferath Castle]] in [[Sacred 2:Artamark|Artamark]]. See exact location below:
    2 KB (281 words) - 10:58, 2 April 2011
  • ...Wakko, return to [[Sacred:Henno the Trader|Henno the Trader]] to unlock [[Sacred:Bravemart|Bravemart]].
    466 bytes (67 words) - 22:08, 27 October 2009
  • ...order has settled in this place. The Inquisition shows an interest in a [[Sacred 2:Abbess Wilgyrien|certain member]] of this order, therefore Leyania would ...at leads to the [[Sacred 2:Forgotten Gardens|Forgotten Gardens]] and the [[Sacred 2:Seraphim Valley|Seraphim Valley]]. See exact location below:
    2 KB (269 words) - 13:32, 15 January 2011
  • * '''Quest Objective:''' Help the Inquisition eliminate resistance in [[Sacred 2:Noriath Temple|Noriath Temple]] * '''Quest Giver:''' [[Sacred 2:Ortlewyn|Inquisitor Ortlewyn]]
    3 KB (363 words) - 00:35, 23 December 2011
  • [[Category:Characters]] [[Category:Sacred]]
    6 members (0 subcategories, 0 files) - 23:34, 25 July 2019
  • ...us of increased experience gained from monsters. This bonus applies to all characters in the player's party. ...obtain similar, but differently named designer sunglasses from the same [[Sacred:quests|quest]].
    450 bytes (69 words) - 01:38, 27 April 2011
  • ...us of increased experience gained from monsters. This bonus applies to all characters in the player's party. ...obtain similar, but differently named designer sunglasses from the same [[Sacred:quests|quest]].
    452 bytes (70 words) - 01:39, 27 April 2011
  • ...us of increased experience gained from monsters. This bonus applies to all characters in the player's party. ...obtain similar, but differently named designer sunglasses from the same [[Sacred:quests|quest]].
    525 bytes (77 words) - 01:39, 27 April 2011
  • In [[Sacred:Underworld|Sacred]], all characters that can use a [[bows|bow]] can equip a crossbow in its place.
    414 bytes (60 words) - 23:08, 1 May 2008

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