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  • ...nd different abilities. Amongst the characters she is second only to the [[Sacred:Gladiator|Gladiator]] in her starting health points, and Strength. * Weapon skills (i.e., [[Sacred:Sword Lore|Sword Lore]], [[Sacred:Axe Lore|Axe Lore]], etc.) are not required in order for a character to use
    17 KB (2,689 words) - 17:18, 27 April 2011
  • <u>'''Class:'''</u> '''[[Sacred 2:Dragon Mage|Dragon Mage]]''' * [[Sacred 2:Draco's Crown|Draco's Crown]] (Helm)
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  • ...e exclusive content found only by installing the player-made mega-mod '''[[Sacred 2:Diablo 2 Fallen|Diablo 2 Fallen]]'''. ...rn [[Sacred 2:Nor Plat|Nor Plat]]. He is the boss opponent of the quest [[Sacred 2:The Mad Ogre|The Mad Ogre]].
    3 KB (514 words) - 07:55, 30 January 2017
  • ...in characters have a natural ability to use some weapons faster than other characters. You should be aware of this synergy. Selecting an appropriate lore (e.g. A ...ight]] or [[Sacred:Increased light radius|Increased Light Radius]]. The [[Sacred:World Discovered|World Discovered]] percentage is also not affected by day/
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  • ...acters riding a horse. Now she and our second daughter hoped to play horse characters in sacred2 too. ...olo-characters when we planed party-play. So i was running some tests with characters i had already to see what would affect horse combat arts:
    8 KB (1,418 words) - 00:53, 18 August 2014
  • ...e exclusive content found only by installing the player-made mega-mod '''[[Sacred 2:Diablo 2 Fallen|Diablo 2 Fallen]]'''. |An expanding ring of ice and frost radiates outward from the [[Sacred 2:Sorceress|Sorceress]]. Swarming melee attackers will find themselves the
    5 KB (689 words) - 00:14, 7 January 2020
  • ...e exclusive content found only by installing the player-made mega-mod '''[[Sacred 2:Diablo 2 Fallen|Diablo 2 Fallen]]'''. |Through force of will and strength of steel, a noble [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] with this skill is able to blind her
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  • ...ributes]]/[[Sacred:skills|skills]] such as Experience and damage caused by characters. The only thing that will affect WD% is being thorough while attempting to Sacred WD% is based upon a grid format. Each time a grid is entered, the WD% will
    14 KB (2,613 words) - 02:02, 27 April 2011
  • http://www.sacredwiki.org/images/Sacred_2/Aspects/DRY_Asp_03.png - '''[[Sacred 2:Nature Weaver|Nature Weaver]]''' * [[Sacred 2:Intelligence|Intelligence]]: +16
    5 KB (631 words) - 05:48, 9 January 2014
  • * '''Quest Giver:''' [[Sacred 2:Sick Hermit|Sick Hermit]] * '''Location(s):''' East of [[Sacred 2:Twainbrook|Twainbrook]]
    5 KB (838 words) - 06:10, 31 August 2014
  • ...red:Battle Mage|Battle Mage]]. Magic ability is an important part of the [[Sacred:Daemon|Daemon]], as vital as her combat prowess. ...e the need for the Daemon to rely on combat moves such as the other Sacred characters possess. Case in point:
    8 KB (1,351 words) - 01:11, 30 April 2011
  • * '''Quest Giver:''' [[Sacred 2:Head Eye-Mechanic Nimble|Head Eye-Mechanic Nimble]] * '''Location(s):''' [[Sacred 2:Thylysium|Thylysium]]
    4 KB (580 words) - 00:28, 10 December 2013
  • |Nature is one of the strongest forces of battle, and a [[Sacred 2:Dryad|Dryad]] in tune with her surroundings is indeed formidable. Using t =='''Nature Weaver [[Sacred 2:Combat Arts|Combat Arts]]'''==
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  • ..., he is able to inflict severe physical damage to his opponents by using [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] purposefully. He boasts features t =='''Devout Guardian [[Sacred 2:Combat Arts| Combat Arts]]'''==
    6 KB (813 words) - 05:45, 29 January 2015
  • ===Sacred 2: Fallen Angel Interview=== Mike Bowden: Although it enjoyed massive success, Sacred was described as a ‘Diablo Clone’ how did this affect the team and how
    11 KB (2,002 words) - 03:32, 12 August 2013
  • ...affected in any way by the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down == Availability of ''Attack Speed +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
    9 KB (1,194 words) - 07:35, 18 February 2014
  • Changes in Sacred 1.8.26 Fixlist Characters
    7 KB (1,164 words) - 16:21, 29 December 2007
  • ...own as [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] as well as [[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]. The fundamental difference between Damage over Time, caused by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the
    6 KB (839 words) - 07:53, 31 December 2017
  • ...l knowledge. Therefore, he is able to wield weapons that none of the other characters are able to handle. He is able to equip a musket for medium-range fights an ...ration times easier to accomplish, unlike what hybrid warrior/spellcasting characters such as the Wood Elf, Seraphim, and Daemon face.
    10 KB (1,773 words) - 20:29, 30 April 2011
  • |Ranged combat comes easily to the [[Sacred 2:Dryad|Dryad]], and her prowess with these weapons is frightening. She is =='''Capricious Hunter [[Sacred 2:Combat Arts|Combat Arts]]'''==
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