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Create the page "All Skills" on this wiki! See also the search results found.
- *[[Sacred 2:Defensive Skills|Defensive Skills]] +X ** Refer to the [[Sacred 2:Lightsabers|Lightsabers]] page to see all color variations.2 KB (205 words) - 06:01, 16 February 2016
- * [[Sacred 2:Damage over Time|Damage over Time: All Types -X%]] * [[Sacred 2:Defensive Skills|Defensive Skills]]571 bytes (75 words) - 17:26, 16 January 2017
- == Bonus to skills == + [[To all skills]]7 KB (817 words) - 21:09, 13 September 2013
- * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]883 bytes (111 words) - 20:50, 30 March 2014
- * Requires this skill to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/345-all-high-elf-unique-armor/ http://www.sacredwiki.org/download-button.png]871 bytes (109 words) - 18:34, 14 May 2014
- *[[Sacred 2:All Skills|All Skills]] +X2 KB (215 words) - 10:59, 22 February 2016
- ...ls are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked. ...ully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/seriously wounds,983 bytes (155 words) - 06:57, 21 March 2014
- == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:All Skills|All Skills]] (Legs)4 KB (491 words) - 11:24, 30 April 2023
- *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Offensive Skills|Offensive Skills]] +X2 KB (212 words) - 15:32, 21 February 2016
- *[[Sacred 2:All Skills|All Skills]] +X ...stomary weapon is a trident, and his very name is commonly associated with all things marine, this spear appears trident-like, but is actually made in a f2 KB (305 words) - 14:17, 20 February 2016
- <u>Class:</u> '''All''' * [[Sacred 2:All combat arts|All combat arts]] (Amulet)3 KB (422 words) - 17:53, 16 January 2017
- *[[Sacred 2:All combat arts|All combat arts]] (Red Ring) == Bonus to skills ==4 KB (587 words) - 08:19, 7 January 2017
- ...l]] / [[Sacred:Attributes|Attribute]] [[Sacred:Quests|quest]] available to all [[Sacred:Character Class|character classes]]. It takes place entirely withi616 bytes (70 words) - 20:01, 7 April 2024
- * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6% * '''Hale''' - Improves all of the wolves' armor resistances by 5.5 + 5.5 per level.4 KB (570 words) - 17:35, 7 January 2020
- * [[Sacred 2:Damage Mitigation|Damage Mitigation]] (All [[Sacred 2:Damage Types|Damage Types]]): 20.0% ...w Warrior sustains less damage during the charge. (+20% damage mitigation (all types))4 KB (587 words) - 01:15, 9 January 2014
- <u>Class:</u> '''All''' == Bonus to skills ==4 KB (513 words) - 09:13, 2 January 2017
- ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:4 KB (566 words) - 01:38, 5 January 2020
- ==Skills and Attributes== No skills or attributes affect the damage, regeneration, or execution speed of Fireba2 KB (318 words) - 21:34, 8 January 2014
- * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8% * '''Replenish''' - Further decreases the regeneration time of all spells. (7% + 0.7% per CA level decrease)5 KB (647 words) - 09:29, 8 January 2014
- * [[Sacred 2:All combat arts|All combat arts]] (Armor) == Bonus to [[Sacred 2:Skills|Skills]] ==4 KB (563 words) - 11:23, 30 April 2023