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  • [[Sacred 2:Bruno the Teddy Bear|Bruno the Teddy Bear]] [[Sacred 2:Feed The Poor|Feed The Poor]]
    10 KB (1,387 words) - 02:13, 18 October 2013
  • * '''Quest Objective:''' Acquire a Dragon Scale Amulet and destroy the [[Sacred 2:Boss#Carnach|Carnach]] * '''Location:''' Carnach Caves (under the Seraphim Tower)
    8 KB (1,422 words) - 11:11, 17 January 2015
  • ...r(s) of the guide. Guides may only be edited by or with the permission of the author. ...are many approaches to a High Elf you can take the one I love the most is the all out Mass Fire Damage High Elf.
    10 KB (1,772 words) - 23:43, 17 August 2014
  • '''There are many grammatical errors in the below epitaphs. The spelling is the same as what is currently in game''' '''Ki-Uinguh-ardly''' '' The Master said, "Kill 100 step". But after 99 walked me out of breath.''
    5 KB (982 words) - 01:01, 26 September 2014
  • ...r(s) of the guide. Guides may only be edited by or with the permission of the author. Yes… It always boils down to the big question – to shield, or not to shield?
    8 KB (1,354 words) - 23:06, 17 August 2014
  • ...mbat and protection. All shrunken heads possess an Armor value which gives the dryad a higher resistance against mostly physical damage when worn. ...t Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect:'''
    22 KB (3,016 words) - 05:32, 10 January 2014
  • ...letion of the quest. For chain side quests that consist of multiple quests with common storyline refer to [[Sacred 2:Chain Quests|their respective listing] ...lignment. Light Quests are listed in the left column, and Shadow Quests in the right column.
    19 KB (2,513 words) - 21:35, 31 August 2014
  • Below is a list of generic enemy types. Be sure to also examine the list of [[Sacred:Unique Enemies|Unique Enemies]]. ...the forests west of [[Sacred:Mascarell|Mascarell]]. There are rumors that the necromancer [[Sacred:Shaddar|Shaddar]] turned a dieing dragon into an [[Sac
    12 KB (2,029 words) - 22:28, 13 September 2013
  • ...[Resistance]] reduces the amount of damage taken when hit. Defense reduces the chance to be hit. Character [[Resistance]] modifies the enemy damage value to calculate the actual amount of damage received.
    12 KB (2,052 words) - 04:03, 30 July 2019
  • ...e header button of an enemy type will take you to a new page on SacredWiki with greater information.''' ...orest wolves of [[Sacred:Ancaria|Ancaria]] will adopt this aggression when the Wargh infest them.
    15 KB (2,341 words) - 15:45, 11 June 2020
  • ...' The contents of this page are exclusive content found only by installing the player-made mega-mod '''[[Sacred 2:Diablo 2 Fallen|Diablo 2 Fallen]]'''. =='''The Assassin'''==
    16 KB (2,264 words) - 03:15, 24 January 2018
  • ...r(s) of the guide. Guides may only be edited by or with the permission of the author. ..., after the release of Ice and Blood, was to create a purely magical build with no weapon lores or weapon combat arts that would be able to hammer down gua
    14 KB (2,472 words) - 23:07, 17 August 2014
  • ...r(s) of the guide. Guides may only be edited by or with the permission of the author. ...to give an answer to one of the most frequently asked questions all around the Sacred 2 and Sacred 2: Ice & Blood forums: “What kind of unique weapon sh
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...r(s) of the guide. Guides may only be edited by or with the permission of the author. ...discussing specific equipment choices and why I chose them in contrast to the "general opinion" of what to use.
    16 KB (2,678 words) - 23:19, 17 August 2014
  • ...r(s) of the guide. Guides may only be edited by or with the permission of the author. ...s a collection of posts in this thread: [Topic=9004]Kungfu-Dryads[/topic]. The pictures in this thread made me dreaming of a kungfu dryad for a long long
    16 KB (2,564 words) - 23:44, 17 August 2014
  • ...r(s) of the guide. Guides may only be edited by or with the permission of the author. == '''The Knight (1h-Weapon and Shield), designed to plow through Niobium HC, until l
    15 KB (2,575 words) - 01:31, 18 August 2014
  • ...alloons now work like Portals. After activation, they may be accessed from the world map at any time or place. * New "Travel Agent" NPC's added in 20 locations. These NPC's use the ship captain icon and will unlock new "portals" through which to travel.
    42 KB (6,354 words) - 00:23, 31 December 2017
  • == List of inscriptions with the location of the grave and reference == In the [[Sacred:Braverock Castle|Braverock Castle]] graveyard...
    24 KB (4,391 words) - 15:07, 11 February 2023

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