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  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
    9 KB (1,501 words) - 03:14, 30 March 2011
  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
    7 KB (957 words) - 21:00, 1 February 2014
  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
    9 KB (1,516 words) - 07:47, 9 January 2014
  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,539 words) - 01:56, 7 December 2013
  • ...dwiki.org/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum
    10 KB (1,435 words) - 03:02, 9 January 2014
  • |<div style="font-size:150%">'''[[Sacred 2:Inquisitor|Inquisitor]]'''</div> Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk
    12 KB (1,593 words) - 15:41, 17 March 2014
  • ...cific Side Quests|Character Specific Quests]]). All characters except the Inquisitor and Seraphim will give different introductions and have slightly different ...a character on the Shadow Path (and therefore can never be the God of the Inquisitor). The God cannot be changed once the character is created.
    5 KB (773 words) - 21:55, 13 October 2013
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Shield)
    5 KB (769 words) - 09:15, 2 January 2017
  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] * [[Sacred 2:High Elf Combat Arts|Боевые Умения]]
    9 KB (575 words) - 02:21, 24 February 2014
  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (392 words) - 17:41, 15 December 2019
  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (394 words) - 05:41, 12 January 2014
  • ...ll damage and slow down all opponents within a half-circle in front of the Inquisitor. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
    8 KB (1,173 words) - 02:34, 9 January 2014
  • |Mit einem ausladenden Schlag werden alle Gegner im Halbkreis vor dem Inquisitor geschädigt und verlangsamt. ...ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ausgeteilter Schaden durch den Inquisitor nimmt zu, je stärker er verwundet ist. Keine weitere Steigerung wenn das R
    1 KB (209 words) - 09:33, 25 August 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    7 KB (918 words) - 03:05, 8 January 2017
  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
    13 KB (1,872 words) - 17:35, 24 May 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% (Shield)
    5 KB (745 words) - 02:33, 3 January 2017
  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
    9 KB (1,362 words) - 10:33, 2 September 2013
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
    9 KB (1,203 words) - 03:23, 9 January 2014
  • == '''Ranged Inquisitor''' == ...apons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual shooting distance. Even with a ver
    5 KB (742 words) - 23:59, 17 August 2014
  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
    6 KB (891 words) - 17:25, 4 September 2013

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