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  • ...all weapons, so we can use a bow for distance, sword and shield for close combat, or shuriken for intermediate... . If we miss too much a few jewels with 'e ...ocus + ice lore: after having done all the other skills as described here, all free points move here till we reach 100
    10 KB (1,606 words) - 01:35, 18 August 2014
  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Demon|Demons]] can drop it. ...ation per hit|Regeneration per hit]]. Reduces regeneration time of Combat Arts by a flat amount every time a player hits an enemy.
    2 KB (268 words) - 02:46, 11 September 2013
  • ...:Seraphim|Seraphim]] is using an [[Sacred 2:Energy Shields|Energy Shield]] Combat Art/Buff. '''11) Divine Gift''' - Also called the God Spell. This is an extra Combat Art dependent on your chosen [[Sacred 2:Deities|Deity]]. Press the "G" key.
    7 KB (1,248 words) - 20:20, 25 April 2023
  • * [[Sacred 2:Combat Discipline|Combat Discipline]] : 75 Combat arts :
    6 KB (818 words) - 00:09, 18 August 2014
  • All Attribute Points go into [[Sacred:Strength|Strength]], as it boosts Life, W == '''Combat Arts & Spells''' ==
    8 KB (1,327 words) - 03:27, 12 August 2013
  • ===Combat Art Expert=== Upgrade a single [[Sacred 2:Combat Arts|Combat Art]] with three [[Sacred 2:Combat Art Modifications|modifications]].
    12 KB (1,655 words) - 19:07, 23 April 2023
  • ...do my best to give an answer to one of the most frequently asked questions all around the Sacred 2 and Sacred 2: Ice & Blood forums: “What kind of uniqu ...nockback. Although these modifiers have their certain usefulness, no close combat fighter will want to scare or push back his opponent away and need to chase
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...fire demon wud boost erm... absolutely fk all Leave this skill at 1 point +All Skills in later game will give you the -regen time bonus. ...hout Penalty (this means you dont have to eat as many runes to gain a FULL Combat Art level).
    11 KB (2,045 words) - 23:03, 17 August 2014
  • * The Earth Lord is highly resistant to all other damage types, most of all physical damage, to which he has extreme [[Sacred 2:Damage Mitigation|damag ...conds. It also gives the Earth Lord a good [[Sacred 2:Block chance: Combat Arts|chance to block spells]] and boosts his [[Sacred 2:Chance to evade|evade ch
    3 KB (539 words) - 22:57, 27 January 2017
  • * Modifiable combat arts: change and upgrade your character's combat skills as you make choices throughout the game * Deities offer unique combat disciplines to players
    5 KB (676 words) - 22:02, 19 October 2013
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    6 KB (937 words) - 20:58, 6 January 2020
  • * To gain the Extremely Diligent Achievement "Any Hero completed 40% of all side quests". * The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3
    11 KB (1,735 words) - 20:42, 20 August 2019
  • ...rth it. It does however get increases in damage from both Tactics lore and Combat discipline as well as any armor or enchant that adds + dmg%. DS also does m ...needed reduction in CA regen. It also allows you to take Concentration and Combat DIscipline as skills.
    9 KB (1,681 words) - 01:37, 18 August 2014
  • Combat Discipline 1 ...or facing the dark prince in the swamps. That is why I chose these combat arts and combos to counter that situation:
    3 KB (474 words) - 00:11, 18 August 2014
  • ...y build as well. This build eventually uses three buffs and fully utilizes all three aspects, with more of a focus on Astute Supremacy and Gruesome Inquis * '''#3-Combat Arts and Modifications'''
    11 KB (1,681 words) - 22:56, 17 August 2014
  • ...olute best, because he has a hidden '''sensitivity to fire''' damage, like all zombies and mummies. ...your regeneration time. If the player is in melee range, all their combat arts go on regeneration periodically. You can see blue lines leeching energy fr
    3 KB (521 words) - 20:09, 23 April 2017
  • Enhances the effectiveness of all potions and allows use of certain consumables. Taking all of the general skills seems like a waste at first but it will enhance our a
    4 KB (720 words) - 01:35, 18 August 2014
  • ...etailed, vast continent of living, breathing, genuine Action-RPG gameplay, all seamlessly blended into a fluid, massively rewarding gaming experience. Alan Wild: The 3D models in the game all have various animations, and depending upon their AI controlled responses t
    11 KB (2,002 words) - 03:32, 12 August 2013
  • ...s any Experience per kill +x% gear equipped neither hero statues or combat arts will provide their bonus, despite it displaying in the summation tool-tip ( ...ned, however changing the ExpLS100, ExpLS125, ExpLS150 and ExpLS175 values all to 1000 will remove this penalty altogether in singleplayer ONLY.
    7 KB (1,102 words) - 17:40, 18 October 2013
  • ...a [[Sacred 2:Runes|rune]] only slightly enhances a [[Sacred 2:Combat Arts|combat art]], it will help to increase the [[Sacred 2:Character Class|character]] ...lot to the bottom right. It will be even quicker by right clicking on the combat art menu.
    22 KB (3,586 words) - 03:16, 20 October 2013

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