Difference between revisions of "Sacred:1.8.26 FIXLIST"

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Latest revision as of 16:21, 29 December 2007

Changes in Sacred 1.8.26 Fixlist

Fixlist for 1.8.26 Gameplay and Single player

  • Fixed: Chance of getting a set-item too low
  • Fixed: Weak items as Quest award
  • Fixed: Problems with the strength of quest givers
  • Fixed: In higher difficulty levels, hidden items too strong
  • Fixed: Quests with lvl 1 bosses
  • Fixed: Disarming bonus too strong
  • Fixed: Life leech not working properly on last hit
  • Fixed: Some rewards and chest items too weak
  • Fixed: Unique items were not created as normal items (like Swords etc.)
  • Fixed: Tooltip displaying bonus damage did not work correctly
  • Fixed: Health potion exploit could cause instabilities
  • Fixed: Survival Bonus reset near Mystdale Castle
  • Fixed: Pain only caused damage up to the current life energy
  • Fixed: Xrysals Dagger (Set Item) now only for Wood Elf
  • Fixed: Improved calculations for 2 quest items (now better rare items)
  • Fixed: Imbalance caused by certain set items
  • Fixed: A problem which could cause crashes when overwriting a savegame
  • Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8
  • Fixed: Instant death by Ice Elf moves in higher levels
  • Fixed: Set-Items increased stats too high when being smithed
  • Fixed: Instant death by Skeleton Mages through their life leech
  • Fixed: Foes killed by Pets would either drop no items or not enough
  • Fixed: Wolves with torches
  • Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted
  • Fixed: When riding a horse the char would suddenly ride backwards after teleporting
  • Fixed: Ice Elf quest: The guard of the priestess now generated only once
  • Fixed: Dream netting of the gods set had last bonus missing
  • Fixed: Combo-Exploit of the Wood Elf
  • Fixed: 255 to 0 skill reset
  • Fixed: Quest NPCs not teleporting away correctly
  • Changed: Minimal drop stats for Dragons and Daemon
  • Changed: The amount of numbers displayed onscreen (Damage, Exp etc.)
  • Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.)
  • Changed: Fog of War now reveals mini-map when also using special skills.
  • Changed: Mini-Map now reveals when starting on the island or teleporting
  • Changed: Arena battle near Gloomoor now limited to 10 fights
  • Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level.
  • Changed: Trade skill now more noticeably improves the offers from a trader

Multiplayer and ClosedNET

  • Fixed: Quest portals visible for all now
  • Fixed: LAN Coop: Daemon Horn now visible for all
  • Fixed: LAN Coop: Final battle souls now visible for all and usable for all
  • Fixed: Sporadic freeze when shutting game down
  • Fixed: char files becoming too big
  • Fixed: Possible error when logging out of game/saving
  • Fixed: Changing bonus stats when reloading a saved character
  • Fixed: Gameserver crash caused by too many simultaneous logins
  • Fixed: CLOSED NET: Cheat protection could change item stats
  • Fixed: Problems when Hirelings lose their host or when a host leaves the game
  • Fixed: Some spells were not visible for all players
  • Fixed: After a kick, sometimes a new game or single player was not possible without a restart
  • Fixed: Teleport effect sometimes displayed incorrectly
  • Fixed: Crash when entering the tower on the start island
  • Fixed: Crash caused when loading a character already running at the time the game was saved
  • Fixed: Crash in the lobby caused by \cfff…
  • Fixed: Colours now displayed correctly in the lobby
  • Fixed: Skulls had their stats changed through Cheat protection when logging off
  • Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred@ascaron.com)
  • Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present.
  • Fixed: Picking up a certain item could cause the char to teleport elsewhere
  • Fixed: Fixed a random teleport of the char when opening the export screen in-game
  • Fixed: Crash caused by chars with // in their name
  • Fixed: /w command now only requires account name
  • Fixed: Hardcore Flag now works correctly in LAN and Open NET
  • Fixed: Common problems causing lags and crashes
  • Fixed: Forest God Quest: Portal remains open, other party members can enter it
  • Fixed: EXP exploit new Gloomoor Arena in Niobium
  • Fixed: Only Dragon fire visible on the client can now cause damage
  • Fixed: Continuous Earthquake and Lightning effects
  • Fixed: EXP gain sometimes not correct when pets kill a foe
  • Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting
  • Changed: Client performance improved
  • Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped.
  • Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban)
  • Changed: \s whispering now only works ingame, no longer in the lobby
  • Changed: Various improvements to how the map is discovered during gameplay
  • Changed: Optimized CPU usage for Client and Server
  • Changed: Optimized messages for distributed EXP
  • Changed: Gameserver optimized against using too much memory causing lag peaks
  • Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message
  • Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe
  • Changed: Memory usage for Gameserver and Client optimized

Characters

  • Fixed: Vamp Bloodkiss missing animation
  • Changed: Dark Elf Reflection spells now work on party members
  • Changed: Mage: Stormspell damage now calculated independently of paralysis effect

Item Loss

  • Changed: Characters that equip themselves with faulty items will now be kicked from the server
  • Changed: General overhaul in Multiplayer to minimize Item loss

General

  • Fixed: Logbook errors for Forest God and Ice Elf quests
  • Fixed: Stormspell no longer pushes back “large” foes
  • Fixed: Vamp in Vampform did not identify certain weapons when slots where changed
  • Fixed: Possible crash caused when certain characters die through quest script procedures
  • Fixed: Statistic error showing last Foe
  • Fixed: No EXP from larger creatures in higher difficult levels
  • Fixed: Possible crash when loading startscreen
  • Fixed: Error caused by Seraphim Energy bolts
  • Fixed: Missing triggers when opening doors
  • Fixed: JPG screenshots now created when playing fullscreen
  • Fixed: Vidobj file no longer created when creating a screenshot
  • Fixed: MP problem when saving a seraphim with an active BeeEffGee
  • Fixed: Several errors caused when loading a savegame
  • Fixed: AI problems when NPCs change state
  • Fixed: Import of SP chars now causes a reset of previously owned quest items
  • Fixed: Rare crash caused when fighting in a Castle
  • Fixed: Inconsistency in Shareefas Dialog selection
  • Fixed: Trigger on the Seraphim Cloister could be circumvented
  • Fixed: Possible freeze near Giant Spiders
  • Fixed: QuestNPC could disappear under certain conditions
  • Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame
  • Changed: Daemon now appears after the first attack on the Horn
  • Changed: Internal calculations for the “Heart of Ancaria”
  • Changed: New log file created for EXP exchange
  • Changed: FPS display size decreased
  • Changed: Max EXP now around 2 Billion EXP, Max level still 206
  • Changed: Quality of Rings and Amulets should now be improved