Difference between revisions of "Sacred:Battle Rage"

From SacredWiki
Jump to navigation Jump to search
(This base addition is from Tharkane's Book of the Ancestors at http://darkmatters.org/forums/index.php?showtopic=3761)
 
Line 6: Line 6:
 
maximum with every hit. The rage state decreases in intensity when the
 
maximum with every hit. The rage state decreases in intensity when the
 
Dwarf does not fight. Injuries sustained by the Dwarf increase damage.
 
Dwarf does not fight. Injuries sustained by the Dwarf increase damage.
Musket: The higher the charge, the more rapidly shots are fired.
+
Musket: The higher the charge, the more rapidly shots are fired. This combat discipline makes a Berserker out of the Dwarf. His attack speed with all weaponry increases, and the Wounds Increase Damage Dealt (WIDD) modifier is expotentially increased while Battle Rage is active. The more wounds he receives, the more likely he is to dish out additional damage. This combat art is particularly useful as a means to increase attack speed.
  
  

Latest revision as of 22:30, 21 April 2008

rage.jpg

EmbedVideo is missing a required parameter.

battlerage.png A state of frenzy in which the speed of fighting increases up to a maximum with every hit. The rage state decreases in intensity when the Dwarf does not fight. Injuries sustained by the Dwarf increase damage. Musket: The higher the charge, the more rapidly shots are fired. This combat discipline makes a Berserker out of the Dwarf. His attack speed with all weaponry increases, and the Wounds Increase Damage Dealt (WIDD) modifier is expotentially increased while Battle Rage is active. The more wounds he receives, the more likely he is to dish out additional damage. This combat art is particularly useful as a means to increase attack speed.


Usage Strategies

  • To be filled in.

Pros and Cons

Pros

  • To be filled in.

Cons

  • To be filled in.

Stats Chart

Back to Dwarf Combat Arts page