Difference between revisions of "Sacred:BeeEffGee"

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The [[Seraphim]] conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe [[Damage|physical damage]] based injuries.
 
The [[Seraphim]] conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe [[Damage|physical damage]] based injuries.
  
This [[Combat Arts|Combat Art]] is augumented through the '''[[skills]] [[Weapon Lore]]''', which increases the [[Damage]] dealt, '''[[Concentration]]''' which reduces [[regeneration]] time and '''[[Long-handled Weapons]]''' which improves [[Attack Speed]].
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This [[Combat Arts|Combat Art]] is augmented through the '''[[skills]] [[Weapon Lore]]''', which increases the [[Damage]] dealt, '''[[Concentration]]''' which reduces [[regeneration]] time and '''[[Long-handled Weapons]]''' which improves [[Attack Speed]].  If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe [[Damage|physical damage]] based injuries.  The animation in the game will have the seraphim float up in to the air as a light comes down and transforms all her weapons in the weapon slot she was using, while bequeathing here with this new weapon.  When the weapon fires, it makes a very loud sound reminiscent of a laser from a space video game.
  
If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe [[Damage|physical damage]] based injuries.
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This Combat Art is NOT resisted by any monster in the game!
  
  
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=== Usage Strategies ===
 
=== Usage Strategies ===
  
* The BeeEffGee bolts can go through enemies and hit enemies side by side close to eachother, That makes the combat art ideal for caves where you can have your back against a wall and be surrounded by enemies.
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* The BeeEffGee bolts can pass directly through all enemies in a row and hit enemies side by side close to each other with "splash" damage. That makes the combat art ideal for caves where you can have your back against a wall and be surrounded by enemies.
  
* When the combat arts Duration is almoust over or over, run a little away from enemies to recast the combat art.
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* When the combat arts Duration is almost over or over, run a little away from enemies to recast the combat art.
  
* To use life leach and Rotating Blades of Light may save your life in the biggset mobs.
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* Use life leach and Rotating Blades of Light with this Combat Art to maintain Health Points when dealing with mobs.
  
* Socket physical damage +x% rings in to your equipment and your damage will increase
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* Socket physical damage +x% rings in to your equipment and your damage will increase.
  
 
* Try to always have Duration longer than Regeneration
 
* Try to always have Duration longer than Regeneration
  
 
=== Pros and Cons ===
 
=== Pros and Cons ===
*Pros
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** Causes much damage and a bolt can go through enemies and kill many
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'''Pros'''
** Pure physical damage, able to hunt everywhere without much diffrence to the damage you cause
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** The combat art is ranged so you can kill enemies on the other side of the screen
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*Substantial damage, one bolt will pass through many enemies while inflicting damage.
*Cons
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** The combat art takes long time to exicute
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*Pure physical damage, allows for the ability to hunt everywhere in the game resulting in almost standardized damage.
** In early levels (under lvl 10) the combat art is so full of bugs and glitches that it's no point to use.
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** the combat art Glitches sometimes (even over lvl 10 but rarly)
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*Excellent range, can hit enemies across the screen.
** The bolts are slow  and don't go longer then a screen's lenght
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*No monster in this game can resist this Combat Art!
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'''Cons'''
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*The combat art takes a long time to animate before the weapon is ready to fire.
 +
 
 +
*In early levels (under lvl 10) the combat art is very buggy and full of glitches, making it's utility only useful at higher levels.
 +
 
 +
*the combat art Glitches sometimes (even over lvl 10 but rarly)
 +
 
 +
*The bolts are slow  and don't go longer then a screen's length
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 +
*The new weapon which the Seraphim uses to launch these bolts replaces all weapons in the socket that the Combat Art is cast from...thereby making useless all values and mods coming from the original weapons there which may have had a positive value on the Seraphim.
  
 
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[[Category: Combat Arts]]
 
[[Category: Combat Arts]]

Revision as of 14:45, 29 March 2008

sbfge.png The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe physical damage based injuries.

This Combat Art is augmented through the skills Weapon Lore, which increases the Damage dealt, Concentration which reduces regeneration time and Long-handled Weapons which improves Attack Speed. If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe physical damage based injuries. The animation in the game will have the seraphim float up in to the air as a light comes down and transforms all her weapons in the weapon slot she was using, while bequeathing here with this new weapon. When the weapon fires, it makes a very loud sound reminiscent of a laser from a space video game.

This Combat Art is NOT resisted by any monster in the game!


Usage Strategies

  • The BeeEffGee bolts can pass directly through all enemies in a row and hit enemies side by side close to each other with "splash" damage. That makes the combat art ideal for caves where you can have your back against a wall and be surrounded by enemies.
  • When the combat arts Duration is almost over or over, run a little away from enemies to recast the combat art.
  • Use life leach and Rotating Blades of Light with this Combat Art to maintain Health Points when dealing with mobs.
  • Socket physical damage +x% rings in to your equipment and your damage will increase.
  • Try to always have Duration longer than Regeneration

Pros and Cons

Pros

  • Substantial damage, one bolt will pass through many enemies while inflicting damage.
  • Pure physical damage, allows for the ability to hunt everywhere in the game resulting in almost standardized damage.
  • Excellent range, can hit enemies across the screen.
  • No monster in this game can resist this Combat Art!

Cons

  • The combat art takes a long time to animate before the weapon is ready to fire.
  • In early levels (under lvl 10) the combat art is very buggy and full of glitches, making it's utility only useful at higher levels.
  • the combat art Glitches sometimes (even over lvl 10 but rarly)
  • The bolts are slow and don't go longer then a screen's length
  • The new weapon which the Seraphim uses to launch these bolts replaces all weapons in the socket that the Combat Art is cast from...thereby making useless all values and mods coming from the original weapons there which may have had a positive value on the Seraphim.