Difference between revisions of "Sacred:CA and Spell Regeneration Formulae (+ Base Value), by Telenochek and Covenant and edited by Myles (Part 2)"

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[[Circle of Fear]]: 16/4
 
[[Circle of Fear]]: 16/4
  
[[Meteor]]: 10/5
+
[[Meteor Storm]]: 10/5
  
  

Revision as of 09:05, 24 November 2007


Posted at Darkmatters for review and discussion



Foreward

Brief notes from me again:

So this is the second part of the guide. These numbers are handy for your planning phrase. A number of things can be explained thru them as well.

For example, the regeneration of Attack for a Vampiress is faster in Vamp form. This different will be significant when Attack's level is very high.

Anyway, I was going to put it in a less straight down fashion, but I got a new project. Yikes. So never mind that.

There isn't any value for Dwarf and Daemon, if you want to calculate them be my guest. Or, I will get back to it when I'm done with my project.

Don't hesitate to PM me if there is an error though.



CA Regeneration Values

_______________________________________________

Original Quote:

Submitted by Librarian on October 5, 2004 - 3:29pm. Combat Arts

Written by Covenant and Telenochek for Sacredins.com''

_______________________________________________


Legend:

[Character]

[Combat arts grouped by type]

[Combat art name] : [Base time] / [Level time]

[color=blue]Base time[/color] - CA/Spell reg time at level 1 with 0 in related skills and attributes

[color=blue]Level time[/color] - CA/Spell increase after reading a rune with 0 in related skills and attributes (this value is equal throughout all CA/Spell levels)

_______________________________________________



1. BATTLE MAGE

[color=blue]Spells[/color]

Fireball: 3/3

Flameskin: 40/24

Purgatory: 20/12

Fire Spiral: 20/12


Stoneskin: 40/24

Petrification: 20/12

Circle of Fear: 16/4

Meteor Storm: 10/5


Whirlwind: 40/24

Gust of Wind: 5/3

Phase Shift: 10/2

Lightning Strike: 5/3


Cataract of Agility.: 30/18

Ice Shards: 5/3

Ice Ring: 20/12

Water Form: 30/18


Spiritual Healing: 2/10

Shield Wall: 30/18

Ghost Meadow: 15/9

Reiki: 15/9



2. DAEMON

In Progress


3. DARK ELF

[color=blue]CAs[/color]

HH (Revenge): 5/3

MH (Sudden Fury): 5/3

Combat Kick: 5/3

Attack(Rage): 12/7

Soul Catcher: 20/12

Cobra: 20/12

Pak-Nakor: 30/18

Pak-Dain: 30/18

Mongoose: 4/2


[color=blue]Dark Arts[/color]

Battle Fog: 5/3

Poison Mist: 5/3

Confusion: 4/2

Bottomles Pit: 6/4

ExplosiveCharge: 5/3

Testosterone: 20/12

Adrenaline: 20/12



4. Dwarf

In Progress



5. GLADIATOR

[color=blue]CAs[/color]

Stomping Jump: 9/6

Throwing Blades: 3/2

FistoftheGods: 7/4

Back-breaker: 10/6

Awe: 10/6

Heroic Courage: 20/12

Dagger Stare: 30/18

Combat Kick: 5/3

Hard Hit: 5/3

Multi-Hit: 5/3

Attack: 10/5



6. SERAPHIM

[color=blue]Spells[/color]

Irritation: 20/12

Conversion: 40/24

Rotating Blades Of Light: 30/18

Celestial Light : 20/12

Lightning Strike: 3/3

Light Shield 40/24

Strength Of Faith: 40/24

Energy Bolts: 40/24

Light: 30/18


[color=blue]CAs[/color]


Hard Hit: 5/3

Multi Hit: 5/3

Combat Kick: 5/3

Attack: 10/6

BeeEffGee: 40/24

Hunter Seeker: 12/8

Whirling Hit: 20/12

Combat Jump 9/6



7. VAMPIRESS

[color=blue]Knight-CAs[/color]


Turn to Vampire: 18/12

HardHit: 5/3

Attack: 10/6

MultiHit: 5/3

Combat Kick: 5/3

Wolf: 30/18

Mind Control: 20/12

Time Control: 4/3


[color=blue]Vamp-CAs[/color]


Turn to Knight: 1.2 always

HardHit: 5/3

Attack: 8/5

MultiHit: 5/3

Combat Kick: 5/3

Wolf: 30/18

Mind Control: 15/9

Time Control: 4/3


[color=blue]Vamp Arts[/color]

Blood Kiss: 12/8

Blood Bite: 9/6

Master Bite: 24/16

Claw Jump: 9/6

Awaken Dead: 20/12

Bats: 40/24


8. WOOD ELF

[color=blue]CAs[/color]

Spider: 15/9

Knockback: 7/4.2

Penetrating: 10/6

Explosive: 7/5.5

Multishot: 25/15

Multihit: 5/3

Hardhit: 5/3

Eye for an Eye: 10/6


[color=blue]Spells[/color]


Transformation: 25/15

Thorn Bush: 5/3

Poisoned Tendrils: 25/15

Plant Cage: 20/12

CotA: 40/24

Recuperation: 2/10

Quick as a Flash: 30/18


The End.



The following information was added by Patroclo Picchiaduro post Jun 28 2007, 01:02 PM

I Calculated Basic Time and Level Time for Dwarf and Daemon.. A special thanks to Myleslhk for pubblishing this guide here, and allowing me to translate it in italian in order to put it in The Official Italian Forum for Sacred..

2 ) Daemon:

[color=blue]Spells:[/color]

  • Blazing Disc : 30/18
  • Call of Death : 20/12
  • Infernal Power : 20/12
  • Hell Sphere : 25/15
  • Tentacles : 30/18
  • Abysmal Choir : 15/9
  • Dread : 15/4


[color=blue]Combat Arts:[/color]


  • Battle Daemon : 20/12
  • Assail :8/4
  • Soaring Daemon : 20/12
  • Descent : 3/1
  • Fire Daemon : 20/12
  • Wall of Flames : 6/4
  • Poison Daemon : 20/12
  • Poison Ring : 6/4
  • Energy Daemon : 20/12
  • Charged Bolts : 6/4


4 ) Dwarf:

[color=blue]Combat Arts:[/color]


  • Assault : 10/5
  • Wrath : 5/3
  • Heavy Blow : 5/3
  • Battle Rage : 20/12
  • Recoil : 7/4
  • Vehemence : 7/4
  • War Cry : 16/6


[color=blue]Tecnologies:[/color]


  • Flame Thrower : 15/9
  • Mortar Grenade : 10/6
  • Cannon Blast : 6/4
  • Greed : 6/4
  • Mine Esplosive : 20/12
  • Entrench : 5/3
  • Dwarven Armor : 30/18
  • Dwarven Steel : 20/12


Enjoy your Sacred!