Difference between revisions of "Sacred:Chance to gain gold by hitting opponent"

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[[Chance to gain gold by hitting opponent]]: +X% This [[Item Modifiers|Item Modifier]] can appear on various [[Items]] that can be equipped. For every succesful hit you will have an X% chance that the enemy will drop some [[gold]]. If successful, this [[gold]] will drop to the ground where the opponent is standing. Unfortunately, it does not go directly into your wallet. Additionally, this drop is ''not'' dependent upon the enemy being killed, but rather, will occur regardless. The amount of [[gold]] dropped depends upon the amount of damage the hit causes.
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[[Sacred:Chance to gain gold by hitting opponent|Chance to gain gold by hitting opponent]]: +X% This [[Sacred:Item Modifiers|Item Modifier]] can appear on various [[Sacred:Items|Items]] that can be equipped. For every succesful hit you will have an X% chance that the enemy will drop some [[Sacred:gold|gold]]. If successful, this [[Sacred:gold|gold]] will drop to the ground where the opponent is standing. Unfortunately, it does not go directly into your wallet. Additionally, this drop is ''not'' dependent upon the enemy being killed, but rather, will occur regardless. The amount of [[Sacred:gold|gold]] dropped depends upon the amount of damage the hit causes.
  
It is widely believed that this [[Item Modifiers|modifier]] causes significant [[lag]] in network game play.
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It is widely believed that this [[Sacred:Item Modifiers|modifier]] causes significant [[Sacred:lag|lag]] in network game play.
  
 
[[Category:Item Modifiers]]
 
[[Category:Item Modifiers]]

Latest revision as of 17:33, 27 April 2011

Chance to gain gold by hitting opponent: +X% This Item Modifier can appear on various Items that can be equipped. For every succesful hit you will have an X% chance that the enemy will drop some gold. If successful, this gold will drop to the ground where the opponent is standing. Unfortunately, it does not go directly into your wallet. Additionally, this drop is not dependent upon the enemy being killed, but rather, will occur regardless. The amount of gold dropped depends upon the amount of damage the hit causes.

It is widely believed that this modifier causes significant lag in network game play.