Difference between revisions of "Sacred:Hell Sphere"

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http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png
The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon’s senses.  As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack. Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
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The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon’s senses.  As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack.  
  
  
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'''Pros'''
 
'''Pros'''
  
*To be filled in.
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*Quick to cast
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*Can hit monsters one and a half screens away
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*Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
 +
 
 +
*The Hell spheres will never miss.
  
 
'''Cons'''
 
'''Cons'''
  
*To be filled in.
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*Not the best mob killer unless many of the spheres are cast.
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*Recasting can quickly become arduous especially when advancing across terrain.
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*The placement of the spheres can be tricky when expecting them to fire
  
  

Revision as of 10:50, 15 April 2008

hellsphere.png The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemon’s senses. As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack.


th_hellsphere.jpg

Usage Strategies

  • To be filled in.

Pros and Cons

Pros

  • Quick to cast
  • Can hit monsters one and a half screens away
  • Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
  • The Hell spheres will never miss.

Cons

  • Not the best mob killer unless many of the spheres are cast.
  • Recasting can quickly become arduous especially when advancing across terrain.
  • The placement of the spheres can be tricky when expecting them to fire


Damage Type(s): Fire, Magic

Hell Sphere lvl 1 50 100 150 200
Damage
(fire/magic)
68
(34/34)
1378
(689/689)
2712
(1356/1356)
4048
(2024/2024)
5384
(2692/2692)
Duration 25s 45s 45s 45s 45s