Difference between revisions of "Sacred:Item Modifiers"

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[[Chance of finding special items]]: +XX
 
[[Chance of finding special items]]: +XX
  
== Chance to gain gold by hitting opponent ==
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== [[Chance to gain gold by hitting opponent]] ==
 
 
[[Chance to gain gold by hitting opponent: XX%]]
+
[[Chance to gain gold by hitting opponent|Chance to gain gold by hitting opponent: XX%]]
  
 
== [[Chance to land a critical hit]] ==
 
== [[Chance to land a critical hit]] ==

Revision as of 23:35, 18 November 2007

Item Modifiers


Attack Speed

Attack Speed: +XX

Banish Undead

Banish Undead: +XX

Chance for open wounds

Chance for open wounds: +XX%

Chance of finding special items

Chance of finding special items: +XX

Chance to gain gold by hitting opponent

Chance to gain gold by hitting opponent: XX%

Chance to land a critical hit

Chance to land a critical hit: XX Each hit has a percentage chance to do 2-4 times the normal damage.

Chance to trap flying opponents

Chance to trap flying opponents: +XX%

Damage received reduces gold, saving health

Damage received reduces gold, saving health: XX% Each hit has a percentage chance for all of the damage to be taken from your gold rather than your health.

Defense; vs. Ranged fighters +XX% to Defense

Defense; vs. Ranged fighters +XX% to Defense

Each hit drains own life energy

Each hit drains own life energy: XX%

Each hit draws life from opponent

Each hit draws life from opponent: XX%

Enemies die on sight

Enemies die on sight: XX%

Experience gained from monsters

Experience gained from monsters: +XX%

Extended Day

Extended Day: +XX%

Extended Night

Extended Night: +XX%

Far Sight

Far Sight: +XX

Find Additional Potions

Find Additional Potions: +XX%

For attack and defense

For attack and defense: +XX%

Increased light radius

Increased light radius: +XX

Increase All Damage Types

Increase All Damage Types: XX%

Percent to all resistances

Percent to all resistances: +XX%

Regeneration Special Move

Regeneration Special Move: +XX%

Regeneration Spells

Regeneration Spells: +XX%

Resist Stun

Resist Stun: +XX

Shock Opponent

Shock Opponent: +XX

Speed

Speed: +XX

Spell Resistance

Spell Resistance: +XX

Split

Split: XX%

To all combat arts

To all combat arts: +XX

To all magic spells

To all magic spells: +XX

To all skills

To all skills: +XX

Weapon Damage Increased by Attribute

{Race} Weapon Damage {Elemental Type}: +XX% {Attribute} A percentage of character attribute is added to base damage of for a certain elemental type. May or may not be racist damage on type of monster. Takes a few forms, an example from Ring of Daemonfear unique ring, vs. Undead Weapon Damage Fire: +19% Dexterity

Wounds Increase Damage Dealt

Wounds Increase Damage Dealt: +XX%