Sacred:Item Modifiers

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Item Modifiers


Attack Speed

Attack Speed: +XX An increase to the speed of your attacks with any melee or ranged weapon. (some not directly related Combat Arts are affected too like BeeEffGee)

Banish Undead

Banish Undead: +XX Chance to utterly destroy an undead being mimicring the effect of the Potion of Undead Death.

Chance for open wounds

Chance for open wounds: +XX% A percentage change to cause a poison-like damage over time wound on the opponent. The effect is based on the original damage. It can produce much lag.

Chance of finding special items

Chance of finding special items: +XX Modifies base chance to find set and uniqe items or rare and magical items with better quality. This mod was changed in Underworld. In the original Sacred & Plus, the mod found on items was a %, in Underworld the mod found on items is a number which is summed up & converted to a % using a non-linear equation.

Chance to gain gold by hitting opponent

Chance to gain gold by hitting opponent: XX% Each succesful hit has a percentage chance that gold will be dropped.

Chance to land a critical hit

Chance to land a critical hit: XX Each hit has a percentage chance to do 2-4 times the normal damage.

Chance to trap flying opponents

Chance to trap flying opponents: +XX%

Damage received reduces gold, saving health

Damage received reduces gold, saving health: XX% Each hit has a percentage chance for all of the damage to be taken from your gold rather than your health.

Defense; vs. Ranged fighters +XX% to Defense

Defense; vs. Ranged fighters +XX% to Defense

Each hit drains own life energy

Each hit drains own life energy: XX%

Each hit draws life from opponent

Each hit draws life from opponent: XX%

Enemies die on sight

Enemies die on sight: XX%

Experience gained from monsters

Experience gained from monsters: +XX%

Extended Day

Extended Day: +XX%

Extended Night

Extended Night: +XX%

Far Sight

Far Sight: +XX

Find Additional Potions

Find Additional Potions: +XX%

For attack and defense

For attack and defense: +XX%

Increased light radius

Increased light radius: +XX

Increase All Damage Types

Increase All Damage Types: XX%

Percent to all resistances

Percent to all resistances: +XX%

Regeneration Special Move

Regeneration Special Move: +XX%

Regeneration Spells

Regeneration Spells: +XX%

Resist Stun

Resist Stun: +XX

Shock Opponent

Shock Opponent: +XX

Speed

Speed: +XX

Spell Resistance

Spell Resistance: +XX

Split

Split: XX%

To all combat arts

To all combat arts: +XX

To all magic spells

To all magic spells: +XX

To all skills

To all skills: +XX

Weapon Damage Increased by Attribute

{Race} Weapon Damage {Elemental Type}: +XX% {Attribute} A percentage of character attribute is added to base damage of for a certain elemental type. May or may not be racist damage on type of monster. Takes a few forms, an example from Ring of Daemonfear unique ring, vs. Undead Weapon Damage Fire: +19% Dexterity

Wounds Increase Damage Dealt

Wounds Increase Damage Dealt: +XX%