Difference between revisions of "Sacred:Recoil"

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(New page: Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not throw...)
 
(This base addition is from Tharkane's Book of the Ancestors at http://darkmatters.org/forums/index.php?showtopic=3761)
 
(6 intermediate revisions by 3 users not shown)
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Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far.
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<div style="float:right;padding:0px 0px 0px 10px;">
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http://i119.photobucket.com/albums/o154/GnUeN_2006/recoil.jpg
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<vimeo v="356841" w="320" h="240" /></div>
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/recoil.png
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Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far. This two-handed weapon only combat move is entirely unique to the Dwarf. In one respect, it resembles the Combat Kick move of other Sacred characters. However, it goes beyond in what happens next! The effective use of this move in combat requires some savvy maneuvering on the part of the Dwarf. If used properly, the Dwarf can send a man-sized (or smaller) opponent flying into a crowd of enemies, damaging all who are hit by this missile and stunning them in the process! Note that Recoil will not work on Ogre-sized (or larger) opponents. When used in conjunction with Vehemence, Recoil can render a Dwarf's opponents senselessly dead very quickly.
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=== Usage Strategies ===
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*To be filled in.
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=== Pros and Cons ===
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'''Pros'''
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*To be filled in.
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'''Cons'''
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*To be filled in.
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== Stats Chart ==
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Back to [[Dwarf Combat Arts]] page
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[[Category:Combat Arts]]

Latest revision as of 22:30, 21 April 2008

recoil.jpg

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recoil.png Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far. This two-handed weapon only combat move is entirely unique to the Dwarf. In one respect, it resembles the Combat Kick move of other Sacred characters. However, it goes beyond in what happens next! The effective use of this move in combat requires some savvy maneuvering on the part of the Dwarf. If used properly, the Dwarf can send a man-sized (or smaller) opponent flying into a crowd of enemies, damaging all who are hit by this missile and stunning them in the process! Note that Recoil will not work on Ogre-sized (or larger) opponents. When used in conjunction with Vehemence, Recoil can render a Dwarf's opponents senselessly dead very quickly.


Usage Strategies

  • To be filled in.

Pros and Cons

Pros

  • To be filled in.

Cons

  • To be filled in.

Stats Chart

Back to Dwarf Combat Arts page