Difference between revisions of "Sacred:Skills"

From SacredWiki
Jump to navigation Jump to search
Line 7: Line 7:
 
List of skills (incl. Sacred Underworld)
 
List of skills (incl. Sacred Underworld)
  
==[[Axe Lore]]==
+
==Axe Lore==
  
 
Increases the speed and effectiveness of attacks with axes
 
Increases the speed and effectiveness of attacks with axes
Line 13: Line 13:
 
== Ballistics ==
 
== Ballistics ==
 
 
 
 
Increases the damage dealt by traps, and improves the regeneration rate and attack speed
 
Increases the damage dealt by traps, and improves the regeneration rate and attack speed
  
Disarm
+
==Disarm==
 
 
 
 
Increases the chance to disarm opponents in combat
 
Increases the chance to disarm opponents in combat
  
Earth Magic
+
==Earth Magic==
 
 
 
 
Improves the regeneration rate and the casting time of earth magic
 
Improves the regeneration rate and the casting time of earth magic
  
Trap Lore
+
==Trap Lore==
 
 
 
 
Improves the regeneration rate of all trap-laying abilities
 
Improves the regeneration rate of all trap-laying abilities
  
Unarmed Combat
+
==Unarmed Combat==
 
 
 
 
Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets)
 
Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets)
  
Ranged Combat
+
==Ranged Combat==
 
 
 
 
Improves abilities for ranged combat
 
Improves abilities for ranged combat
  
Fire Magic
+
==Fire Magic==
 
 
 
 
Improves the regeneration rate and the casting time of fire magic
 
Improves the regeneration rate and the casting time of fire magic
  
Trading
+
==Trading==
 
 
 
 
Traders will offer their goods cheaper and are more likely to offer special items
 
Traders will offer their goods cheaper and are more likely to offer special items
  
Celestial Magic
+
==Celestial Magic==
 
 
 
 
Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
 
Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
  
Dwarven Lore
+
==Dwarven Lore==
 
 
 
 
TBC
 
TBC
  
Blade Combat
+
==Blade Combat==
 
 
 
 
Increases the speed and effectiveness of attacks with Dark Elven blade weapons
 
Increases the speed and effectiveness of attacks with Dark Elven blade weapons
  
Constitution
+
==Constitution==
 
 
 
 
Increases life energy and improves its regeneration rate
 
Increases life energy and improves its regeneration rate
  
Concentration
+
==Concentration==
 
 
 
 
Improves the regeneration rate of all combat arts
 
Improves the regeneration rate of all combat arts
  
Air Magic
+
==Air Magic==
 
 
 
 
Improves the regeneration rate and the casting time of air magic
 
Improves the regeneration rate and the casting time of air magic
  
Magic Lore
+
==Magic Lore==
 
 
 
 
Increases the damage dealt by all types of magic
 
Increases the damage dealt by all types of magic
  
Meditation
+
==Meditation==
 
 
 
 
Improves the regeneration rate for all spells
 
Improves the regeneration rate for all spells
  
Moon Magic
+
==Moon Magic==
 
 
 
 
Improves the regeneration rate and the casting time of the Wood Elf´s moon magic
 
Improves the regeneration rate and the casting time of the Wood Elf´s moon magic
  
Parrying
+
==Parrying==
 
 
 
 
Attacks can be parried (deflected) with weapons and shields
 
Attacks can be parried (deflected) with weapons and shields
  
Horse Riding
+
==Horse Riding==
 
 
 
 
Enables the riding of superior horses
 
Enables the riding of superior horses
  
Armor
+
==Armor==
 
 
 
 
Increases armor class and decreases encumbrance caused by armor
 
Increases armor class and decreases encumbrance caused by armor
  
Forging
+
==Forging==
 
 
 
 
TBC
 
TBC
  
Polearms
+
==Polearms==
 
 
 
 
Increases the speed and effectiveness of attacks with polearms
 
Increases the speed and effectiveness of attacks with polearms
  
Polearms
+
==Sword Lore==
 
 
 
Increases the speed and effectiveness of attacks with polearms
 
 
Sword Lore
 
 
 
 
Increases the speed and effectiveness of attacks with swords
 
Increases the speed and effectiveness of attacks with swords
  
Vampirism
+
==Vampirism==
 
 
 
 
Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day
 
Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day
  
Weapon Lore
+
==Weapon Lore==
 
 
 
 
Opponents suffer more damage from close and ranged combat attacks
 
Opponents suffer more damage from close and ranged combat attacks
  
Weapon Technology
+
==Weapon Technology==
 
 
 
 
TBC
 
TBC
  
Water Magic
+
==Water Magic==
 
 
 
 
Improves the regeneration rate and the casting time of water magic
 
Improves the regeneration rate and the casting time of water magic
  
Agility
+
==Agility==
 
 
 
 
Increases defense and attack values during combat
 
Increases defense and attack values during combat
  
Dwarven Lore
+
==Dwarven Lore==
 
 
 
 
TBC
 
TBC
  
Dual Wield
+
==Dual Wield==
 
 
 
 
Enables the wielding of two weapons during combat, increases attack value and speed
 
Enables the wielding of two weapons during combat, increases attack value and speed
  

Revision as of 14:26, 28 September 2007


Skills improve the hero's characteristics in many different ways. Each character class has different skills. Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. As a hero develops they will be able to learn up to 6 additional skills; a new skill is available at each of the following level intervals: 3, 6, 12, 20, 30 and 50. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.

List of skills (incl. Sacred Underworld)

Axe Lore

Increases the speed and effectiveness of attacks with axes

Ballistics

Increases the damage dealt by traps, and improves the regeneration rate and attack speed

Disarm

Increases the chance to disarm opponents in combat

Earth Magic

Improves the regeneration rate and the casting time of earth magic

Trap Lore

Improves the regeneration rate of all trap-laying abilities

Unarmed Combat

Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets)

Ranged Combat

Improves abilities for ranged combat

Fire Magic

Improves the regeneration rate and the casting time of fire magic

Trading

Traders will offer their goods cheaper and are more likely to offer special items

Celestial Magic

Improves the regeneration rate and the casting time of the Seraphim´s celestial magic

Dwarven Lore

TBC

Blade Combat

Increases the speed and effectiveness of attacks with Dark Elven blade weapons

Constitution

Increases life energy and improves its regeneration rate

Concentration

Improves the regeneration rate of all combat arts

Air Magic

Improves the regeneration rate and the casting time of air magic

Magic Lore

Increases the damage dealt by all types of magic

Meditation

Improves the regeneration rate for all spells

Moon Magic

Improves the regeneration rate and the casting time of the Wood Elf´s moon magic

Parrying

Attacks can be parried (deflected) with weapons and shields

Horse Riding

Enables the riding of superior horses

Armor

Increases armor class and decreases encumbrance caused by armor

Forging

TBC

Polearms

Increases the speed and effectiveness of attacks with polearms

Sword Lore

Increases the speed and effectiveness of attacks with swords

Vampirism

Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day

Weapon Lore

Opponents suffer more damage from close and ranged combat attacks

Weapon Technology

TBC

Water Magic

Improves the regeneration rate and the casting time of water magic

Agility

Increases defense and attack values during combat

Dwarven Lore

TBC

Dual Wield

Enables the wielding of two weapons during combat, increases attack value and speed


Skills by character

 	Daemon 	Dwarf

Beginning Magic Lore Weapon Lore Weapon Lore Constitution Level 3 Meditation Weapon Technology Dwarven Lore Dwarven Lore Sword Lore Axe Lore Axe Lore Trading Dual Wield Armor Polearms Ranged Combat Concentration Concentration Constitution Parrying Level 6 Agility Unarmed Combat Level 12 Horse Riding Sword Lore Level 20 Armor Forging Level 30 Parrying Disarm Level 50 Disarm Agility