Sacred:Skills

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kills improve the hero's characteristics in many different ways. Each character class has different skills. Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. As a hero develops they will be able to learn up to 6 additional skills; a new skill is available at each of the following level intervals: 3, 6, 12, 20, 30 and 50. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.

List of skills (incl. Sacred Underworld)

Axe Lore


Increases the speed and effectiveness of attacks with axes

Ballistics


Increases the damage dealt by traps, and improves the regeneration rate and attack speed

Disarm


Increases the chance to disarm opponents in combat

Earth Magic


Improves the regeneration rate and the casting time of earth magic

Trap Lore


Improves the regeneration rate of all trap-laying abilities

Unarmed Combat


Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets)

Ranged Combat


Improves abilities for ranged combat

Fire Magic


Improves the regeneration rate and the casting time of fire magic

Trading


Traders will offer their goods cheaper and are more likely to offer special items

Celestial Magic


Improves the regeneration rate and the casting time of the Seraphim´s celestial magic

Dwarven Lore


TBC

Blade Combat


Increases the speed and effectiveness of attacks with Dark Elven blade weapons

Constitution


Increases life energy and improves its regeneration rate

Concentration


Improves the regeneration rate of all combat arts

Air Magic


Improves the regeneration rate and the casting time of air magic

Magic Lore


Increases the damage dealt by all types of magic

Meditation


Improves the regeneration rate for all spells

Moon Magic


Improves the regeneration rate and the casting time of the Wood Elf´s moon magic

Parrying


Attacks can be parried (deflected) with weapons and shields

Horse Riding


Enables the riding of superior horses

Armor


Increases armor class and decreases encumbrance caused by armor

Forging


TBC

Polearms


Increases the speed and effectiveness of attacks with polearms

Polearms


Increases the speed and effectiveness of attacks with polearms

Sword Lore


Increases the speed and effectiveness of attacks with swords

Vampirism


Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day

Weapon Lore


Opponents suffer more damage from close and ranged combat attacks

Weapon Technology


TBC

Water Magic


Improves the regeneration rate and the casting time of water magic

Agility


Increases defense and attack values during combat

Dwarven Lore


TBC

Dual Wield


Enables the wielding of two weapons during combat, increases attack value and speed


Skills by character

 	Daemon 	Dwarf

Beginning Magic Lore Weapon Lore Weapon Lore Constitution Level 3 Meditation Weapon Technology Dwarven Lore Dwarven Lore Sword Lore Axe Lore Axe Lore Trading Dual Wield Armor Polearms Ranged Combat Concentration Concentration Constitution Parrying Level 6 Agility Unarmed Combat Level 12 Horse Riding Sword Lore Level 20 Armor Forging Level 30 Parrying Disarm Level 50 Disarm Agility