Sacred:Skills

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Skills improve the hero's characteristics in many different ways. Each character class has different skills. Every hero starts adventuring with 2 requisite skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. As a hero develops they will be able to learn up to 6 additional skills; a new skill is available at each of the following level intervals: 3, 6, 12, 20, 30 and 50. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.

List of skills (incl. Sacred Underworld)

Axe Lore

Increases the speed and effectiveness of attacks with axes

Ballistics

Increases the damage dealt by traps, and improves the regeneration rate and attack speed

Available for : Dark Elf

Disarm

Increases the chance to disarm opponents in combat

Earth Magic

Improves the regeneration rate and the casting time of earth magic

Available for : Battlemage

Trap Lore

Improves the regeneration rate of all trap-laying abilities

Available for : Dark Elf

Unarmed Combat

Increases the speed and effectiveness of hand to hand attacks in close combat (with bare hands or combat gauntlets)

Ranged Combat

Improves abilities for ranged combat

Fire Magic

Improves the regeneration rate and the casting time of fire magic

Available for : Battlemage

Trading

Traders will offer their goods cheaper and are more likely to offer special items

Available for : All classes except Daemon

Celestial Magic

Improves the regeneration rate and the casting time of the Seraphim´s celestial magic

Available for : Seraphim

Dwarven Lore

TBC

Available for : Dwarf

Blade Combat

Increases the speed and effectiveness of attacks with Dark Elven blade weapons

Available for : Dark Elf

Constitution

Increases life energy and improves its regeneration rate

Concentration

Improves the regeneration rate of all combat arts

Air Magic

Improves the regeneration rate and the casting time of air magic

Available for : Battlemage

Magic Lore

Increases the damage dealt by all types of magic

Meditation

Improves the regeneration rate for all spells

Moon Magic

Improves the regeneration rate and the casting time of the Wood Elf´s moon magic

Available for : Wood Elf

Parrying

Attacks can be parried (deflected) with weapons and shields

Horse Riding

Enables the riding of superior horses

Armor

Increases armor class and decreases encumbrance caused by armor

Forging

TBC

Available for : Dwarf

Long-handled Weapons

Increases the speed and effectiveness of attacks with polearms

Sword Lore

Increases the speed and effectiveness of attacks with swords

Vampirism

Improves the regeneration rate for vampire skills. The vampire suffers less damage during the day

Weapon Lore

Opponents suffer more damage from close and ranged combat attacks

Weapon Technology

TBC

Available for : Dwarf

Water Magic

Improves the regeneration rate and the casting time of water magic

Available for : Battlemage

Agility

Increases defense and attack values during combat

Dwarven Lore

TBC

Available for : Dwarf

Dual Wield

Enables the wielding of two weapons during combat, increases attack value and speed


Skills by character

Level Daemon Dwarf
Beginning Weapon Lore Weapon Lore
Magic Lore Constitution
Level 3 Meditation Trading
Dual Wielding Weapon Technology
Hell Power Parrying
Meditation Axe Lore
Axe Lore Concentration
Long-handled Weapons Armor
Constitution Ranged Combat
Level 6 Agility Unarmed Combat
Level 12 Riding Sword Lore
Level 20 Armor Forging
Level 30 Parrying Disarm
Level 50 Disarm Agility