Difference between revisions of "Sacred:Split"

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[[Sacred:Split|Split]]: XX%
 
[[Sacred:Split|Split]]: XX%
  
This [[Sacred:Item Modifiers|Item Modifier]] affects your character's ability to split, or ''clone'', enemies. Each hit that damages the enemy has a likelihood to create a duplicate enemy. The higher the value, the more,likely a split will occur.
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This [[Sacred:Item Modifiers|Item Modifier]] affects your character's ability to split, or clone, enemies. Each hit that damages the enemy has a likelihood to create a duplicate enemy. The higher the value, the more likely a split will occur.
  
The new enemy will be an exact copy of the existing enemy '''as it exists at the time of the split.''' Any previous life lost will also be missing from the new enemy. It will, however, provide '''''full''''' experience when dispatched. [[Sacred:Split|Split]] enemies are thus quite desirable.
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The new enemy will be an exact copy of the existing enemy at the time of the split. Any previous life lost will also be missing from the new enemy and will provide full experience when dispatched, which is what makes this modifier beneficial.
  
 
[[Category:Item Modifiers]]
 
[[Category:Item Modifiers]]

Latest revision as of 10:19, 3 August 2019

Split: XX%

This Item Modifier affects your character's ability to split, or clone, enemies. Each hit that damages the enemy has a likelihood to create a duplicate enemy. The higher the value, the more likely a split will occur.

The new enemy will be an exact copy of the existing enemy at the time of the split. Any previous life lost will also be missing from the new enemy and will provide full experience when dispatched, which is what makes this modifier beneficial.