Sacred:Tharkane's Incredible Codex of Daemons (Guide) Part 5

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Revision as of 12:27, 15 November 2007 by Erialc (talk | contribs) (New page: {{guide}} Originally posted at [http://darkmatters.org/forums/index.php?s=&showtopic=3751&view=findpost&p=6768254 DarkMatters] for review and discussion. == '''Now for Something Comp...)
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Originally posted at DarkMatters for review and discussion.


Now for Something Completely Different

I'll introduce Options Three and Four now for the adventurous and the curious.

[color=red]Option Three[/color]

Weapon Lore

Concentration

Dual Wielding (3rd level)

Magic Lore (6th level)

Agility (12th level)

Constitution (20th level)

Armor (30th level)

Parrying (50th level)

Option Three agressively goes after items and equipment with the Regeneration Spells: + X% modifier. Option Three, like Option Two, will likely use infernal entities as an aid in combat. You'll need to stack up on this spell regen bonus to begin to see a decent reduction in spell regen time as they increase in level.

[color=red]Option Four[/color]

Weapon Lore

Concentration

Sword Lore, Axe Lore, or Unarmed Combat (3rd level)

Agility (6th level)

Constitution (12th level)

Dual Wielding (20th level)

Armor (30th level)

Parrying (50th level)

Option Four goes after the same external aid to spell regeneration as Option Three does, only to a lesser extent since no infernal entities will be used. This is probably the most pure melee build for the Daemon.

Both of these options have a big shortcoming: reliance on copious amounts of Spell Regeneration bonuses. Your efforts might be better spent building up critical hit bonuses and life leech with Options One or even Two than these latter two melee templates.