Difference between revisions of "Sacred 2:Accumulator Trophy"

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* '''Dropped by:''' [[Sacred 2:Traps|Trap]] type enemies (such as Gas trap)
 
* '''Dropped by:''' [[Sacred 2:Traps|Trap]] type enemies (such as Gas trap)
  
* '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] shields
+
* '''Effect:''' Increases regeneration rate of [[Sacred 2:Seraphim|Seraphim]] and [[Sacred 2:Temple Guardian|Temple Guardian]] [[Sacred 2:Energy Shields|Energy Shields]]
  
 
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the Mechanical Parts Trophy. It is greatly improved with high levels of the skill.
 
* Requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] instead of [[Sacred 2:Alchemy|Alchemy]] to be used, like the Mechanical Parts Trophy. It is greatly improved with high levels of the skill.
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|Shield Regeneration  
+
|class="skillslc" align="left"|[[Sacred 2:Shield Regeneration|Shield Regeneration]]
 
|50%||50%||50%||50%||50%
 
|50%||50%||50%||50%||50%
 
|}
 
|}
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|Bronze||Silver||Gold||Platinum||Niobium
 
|Bronze||Silver||Gold||Platinum||Niobium
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|Shield Regeneration  
+
|class="skillslc" align="left"|[[Sacred 2:Shield Regeneration|Shield Regeneration]]
 
|64,8%||70,8%||76,6%||85,5%||94,5%
 
|64,8%||70,8%||76,6%||85,5%||94,5%
 
|}
 
|}
 
|}
 
|}

Latest revision as of 08:36, 13 January 2014


Accumulator Trophy


Accumulator Trophy is a consumable trophy that requires Warding Energy Lore skill to be usable. It can be used by right-clicking on it, or by using a hotkey after dragging it into a potion slot. Warding Energy Lore increases it's effect and duration. All sorts of Traps can drop it.

It's duration starts at 20 seconds (skill level 1), and increases with additional skill points in Warding Energy Lore or even with skill bonuses (for example at skill level 75 it reaches 38 seconds).

It's effect depends on difficulty and is increased with additional skill points (see below an example at level 75).




  • Dropped by: Trap type enemies (such as Gas trap)
  • Requires Warding Energy Lore instead of Alchemy to be used, like the Mechanical Parts Trophy. It is greatly improved with high levels of the skill.
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Shield Regeneration 50% 50% 50% 50% 50%
Effect (skill level 75) Bronze Silver Gold Platinum Niobium
Shield Regeneration 64,8% 70,8% 76,6% 85,5% 94,5%