Sacred 2:Ancient Bark

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15.gif While active. Ancient Bark substantially increases the amore value and reduces resistance to fire. This buff also adds a permanent light healing effect.

Aspect

DRY_Asp_03.png - Nature Weaver

Modifications

MODicons_12.gif Bronze
  • Rugged - Increases all armor values. (20% + 5% per CA level increase)
  • Slippery - Increases defense values. (20% + 5% per CA level increase)

MODicons_10.gif Silver
  • Divert - Chance to deflect close combat damage to the attacker. (20% + 2% per CA level chance)
  • Repel - Additional chance to evade weapon attacks. (20% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Invigorate - Improved healing. (100% increase)
  • Effortless - Ancient Bark costs less energy. (20% + 0.2% per CA level decrease)

Skills

The following skills will affect this combat art:

Raising Nature Weaver Lore will improve the hit point regeneration effect provided by Ancient Bark. The amount of healing increases greatly if the character spends a large amount of points on Nature Weaver Lore combined with the Invigorate gold modification, to the point where it can dwarf the healing provided by Constitution Mastery, depending on how ability score points have been spent.

Raising Nature Weaver Lore also greatly improves the physical and poison resistances provided by Ancient Bark.

Usage Strategies

The Rugged bronze modification enhances armor values significantly. Combined with healing from Ancient Bark and other sources, the Dryad can absorb significant amounts of punishment.

Depending on the build of the character, the Divert (reflect melee) silver modification can be extremely powerful as game difficulty increases. Not only does it negate a large percentage of incoming melee damage, in harder difficulties the reflect melee effect will reflect thousands of damage per incoming attack. Any character that is frequently in melee range will benefit greatly from this effect.

Pros and Cons

Pros

  • Substantial upgrade to armor, bonus healing and reflect damage if the correct upgrade is chosen.
  • Raises defence value

Cons

Stats Chart

Note: HP Regen values are based on the gold modification thus +3/level. Without the modification they work out to +3 per 2 levels. A few of the values of Reflect melee post level 10 are approximated, I only had +even values for the CA and thus split the difference between levels. Note: Values in Evasion are separated by a slash to distinguish between the +evasion in <math>\Sigma</math> and the evasion listed under your left-click attack. The first value is <math>\Sigma</math> and the second is the actual in game value when no evasion gear is equipped.

Buff Level +%Defense (Base) +HP Regen (Gold) +Phys Resist +Poison Resist +%Armour +%Defense (Bronze) +%Reflect Melee +%Evasion
1 20 6 25 17 25 20.1
2 30 9 35 24 30 21.2
3 40 12 45 31 35 22.6
4 40 12 45 38 40 23.7
5 60 18 65 45 45 24.8
6 70 21 75 52 50 26
7 80 24 85 59 55 27.1
8 90 27 95 66 60 28.1
9 100 30 105 73 65 29.1
10 110 33 115 80 70 30.1
11 120 36 125 87 75 31.1
12 130 39 135 94 80 32
13 140 42 145 101 85 32.9
14 150 45 155 108 90 33.7
15 160 48 165 115 95 34.7 23 / 18.6
16 170 51 175 122 100 35.5
17 180 54 185 129 105 36.2 23.3 / 18.9
18 190 57 195 136 110 37
19 200 60 205 143 115 23.7 / 19.2
20 210 63 215 150 120 24 / 19.3
21 220 66 225 157 125
22 230 69 235 164 130 24.3 / 19.6
24 240 72 245 171 135
25 250 75 255 178 140 24.7 / 19.8
26 260 78 265 185 145


PICTURE HERE