Sacred 2:Armour Lore

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Revision as of 16:58, 21 January 2009 by Antitrust (talk | contribs) (details)
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armorlore.gif Armor Lore

Increases armor protection and reduces the encumbrance penalty caused by armor. Grants the ability to wear higher-level armor.

  • Armor Bonus +X% (refer to table below)
  • Regeneration Time penalty from armor -Y%
  • Item level without penalty Z


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor Bonus, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7


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Mastery

  • Further reduces the regeneration penalty.


Properties

  • Increases existing armor (resistances).
  • Especially effective in combination with Toughness skill (which provides all armor types).
  • This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
  • In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, it doesn't allow equipping armor above certain threshold (which depends on character level)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  • Regeneration time bonus depends on character level. It decreases at every level-up, forcing you to spend more points into this skill.