Sacred 2:Carnach

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Damage Done:

Weak against:

The Hitpoints, Chance to hit, Damage and Armor noted above of the Carnach are dependent on the level of the Carnach. Stats will scale based on the Carnach's level. Use the above stats as a guideline.


Carnach's Combat Arts

Eruption

Summons 6 fire elementals at a time. Accompanying lava pits cause fire and magic damage only when stepped on. Lava pit duration: 40 seconds

tokens = {

entry0 = {"et_duration_sec", 1000, 20, 0, 8 },
entry1 = {"et_summon_soldier", 1000, 619, 0, 8 },
entry2 = {"et_spelldamage_fire", 420, 210, 0, 133 },
entry3 = {"et_chance_burning", 1000, 0, 0, 133 },
entry4 = {"et_hits_persec", 700, 0, 0, 4 },
entry5 = {"et_spelldamage_magic", 210, 105, 0, 133 },

Teleport

Quickly teleports to or away from player and can inflict fire DOT damage.

tokens = {

entry0 = {"et_teleport_2sec", 7000, 0, 0, 8 },
entry1 = {"et_dotdamage_fire", 700, 350, 0, 42 },
entry2 = {"et_range_area", 500, 0, 0, 4 },

Sacrifice

Summons two minions that will gradually heal the Carnach using their own health. Minions die after they have given all their health to the Carnach. The Carnach generally only uses this Combat Art when his health is very low. About 10% Health.

tokens = {

entry0 = {"et_duration_sec", 1000, 0, 0, 8 },
entry1 = {"et_hits_persec", 1000, 0, 0, 4 },
entry2 = {"et_life_heal_rel", 10, 0, 0, 9 },

Lava Flow

Rips the earth open creating steams of lava that inflict a fire DOT if walked on. Duration: 50 seconds

tokens = {

entry0 = {"et_duration_sec", 1000, 0, 0, 8 },
entry1 = {"et_dotdamage_fire", 630, 315, 0, 42 },
entry2 = {"et_spelldamage_fire", 560, 280, 0, 133 },
entry3 = {"et_hits_persec", 700, 5, 0, 4 },

Knock Back

A melee attack that can knock the player back a long distance and stuns during the knockback

tokens = {

entry0 = {"et_mult_weapondamage", 1400, 4, 0, 9 },
entry1 = {"et_push_distance", 500, 0, 0, 10 },
entry2 = {"et_AW_rel", 400, 100, 0, 5 },
entry3 = {"et_baseAW", 60, 15, 0, 5 },

Strike

A "Hard Hit" type of melee attack that has significantly higher damage than a regular melee attack.

tokens = {

entry0 = {"et_mult_weapondamage", 1500, 5, 0, 9 },
entry1 = {"et_AW_rel", 400, 100, 0, 5 },
entry2 = {"et_baseAW", 100, 75, 0, 5 },

Smash

A "Hard Hit" type of melee attack which can inflict Burn. can be recognized by the fiery explosion effect upon execution.

tokens = {

entry0 = {"et_mult_weapondamage", 1350, 3, 0, 9 },
entry1 = {"et_AW_rel", 400, 100, 0, 5 },
entry2 = {"et_baseAW", 100, 75, 0, 5 },
entry3 = {"et_chance_burning", 334, 0, 0, 133 },