Difference between revisions of "Sacred 2:Chance for critical hits"

From SacredWiki
Jump to navigation Jump to search
Line 7: Line 7:
 
This modifier is available on the following weapon types as a blue modifier:
 
This modifier is available on the following weapon types as a blue modifier:
  
 +
*[[Sacred 2:Halberds|Halberds]]
 +
*[[Sacred 2:Sabers|Sabers]]
 
*[[Sacred 2:Bows|Recurve Bows]]
 
*[[Sacred 2:Bows|Recurve Bows]]
 
*[[Sacred 2:Throwing Daggers|Throwing Daggers]]
 
*[[Sacred 2:Throwing Daggers|Throwing Daggers]]

Revision as of 08:22, 19 April 2010

Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by x-x times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a combat art that heals the player.

Availability of Chance for critical hits +X% as Item Modifier

This modifier is available on the following weapon types as a blue modifier:

This modifier is available on the following unique weapons as a blue modifier:

This modifier is available on the following unique weapons as a yellow modifier:

This modifier is available on the following unique jewelry as a yellow modifier:

This modifier is available on the following unlock items as a yellow modifier: