Difference between revisions of "Sacred 2:Chance to reflect: Close Combat"

From SacredWiki
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Provides a chance to reflect an opponents melee attacks. Will not reflect a Combat Art melee attack. The attack is blocked from affecting the player and instead is inflicted on the opponent.  
+
*Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack, including a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted on the opponent.  
  
Bonuses from different sources have diminishing returns.
+
*Bonuses from different sources have diminishing returns and can be calculated using the following formula:
  
The block is calculated before reflection, blocked damage cannot be reflected when reaching the chance to block 100% (only possible for CloseCombat).
+
 
For example High Elf, often casting the Expulse magic circle on yourself, eventually gaining the chance block combat skills are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked.
+
:'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
This fact is in no way belittle reflection, however, is the understanding of the fact that at achieving the chance to block 100% chance of reflection makes no sense, because this chance simply doesn't work.
+
 
 +
 
 +
*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
 +
**For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
 +
 
 +
*Successfully blocking or reflecting a close combat or ranged combat attack negates all [[Sacred 2:Detrimental magic effects|detrimental effects]] and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]-[[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]-[[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]], that could have been caused by this attack.
  
 
== Availability of ''Chance to reflect: Close Combat'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of ''Chance to reflect: Close Combat'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==

Latest revision as of 11:49, 12 May 2014

  • Provides a chance to reflect opponents' melee attacks. It can reflect any Close Combat attack, including a Weapon Damage Based Combat Arts. The attack is blocked from affecting the player and instead is inflicted on the opponent.
  • Bonuses from different sources have diminishing returns and can be calculated using the following formula:


x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...


  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.

Availability of Chance to reflect: Close Combat as Item Modifier

This modifier is available on the following unique weapons as a yellow modifier:

This modifier is available on the following unique jewelry as a yellow modifier:

This modifier is available on the following unique armor as a yellow modifier:

This modifier is available on the following legendary items as a yellow modifier:

This modifier is available on the following set items as a yellow modifier:

This modifier is available on the following unlock items as a yellow modifier:

See Also